branchrust_reboot/maincancel

37,213 Commits over 4,444 Days - 0.35cph!

12 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
12 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
12 Years Ago
added a running attack for the boar
12 Years Ago
Added checksum log on terrain generation (debug)
12 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
12 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
12 Years Ago
Removed unused / broken gizmos
12 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
12 Years Ago
Updated RustNative
12 Years Ago
checking meta files in
12 Years Ago
Reverted RustNative
12 Years Ago
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
12 Years Ago
Sky, lighting and water tweaks. PBR ground texture wip files.
12 Years Ago
running attack animations for the chicken / rabbit / stag
12 Years Ago
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
12 Years Ago
New spear sounds and rock sound tweaks
zon
12 Years Ago
Merged hunting wolves from animals branch.
12 Years Ago
Checking in wood set pieces and updated prefabs
zon
12 Years Ago
Merged remote logging fixes.
12 Years Ago
Fixed dupe bug(s)
12 Years Ago
running attack for wolf
zon
12 Years Ago
Animal partol values no longer using defaults.
12 Years Ago
Time of Day update to 2.3.3 prerelease 2
12 Years Ago
Updated custom sky prefab
12 Years Ago
Updated water to the latest version
12 Years Ago
Hammer sounds and sound tweaks
zon
12 Years Ago
AISense now searches using type comparison.
zon
12 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
12 Years Ago
Improved how AISense detects corpses.
12 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
12 Years Ago
Backup commit.
12 Years Ago
eating animations for boar / stag / bear / wolf
12 Years Ago
Disco flare fix for the testlevel.
12 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
12 Years Ago
Reduced terrain checksum spam
12 Years Ago
Time of Day update to 2.3.3 prerelease 3
12 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
12 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
12 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
12 Years Ago
Merged weaponrefactor into main
12 Years Ago
Protocol++
12 Years Ago
tool cupboard is now destroyable
12 Years Ago
Fixed EnvSync error
zon
12 Years Ago
Disabled aligning animals to slope.
12 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
12 Years Ago
forgot to commit this missing prefab for the wolf run attack.
12 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
12 Years Ago
Touched some prefabs
12 Years Ago
fixed impact effects not working for melee - merge to main
12 Years Ago
Fixed gathering (probably)