branchrust_reboot/maincancel

31,198 Commits over 3,928 Days - 0.33cph!

9 Years Ago
developer 1 only works for admins/developers
9 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
9 Years Ago
some water catchers partial texture rework/materials to rust material
9 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
9 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
9 Years Ago
Fixed static quarry not being immortal
9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
9 Years Ago
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9 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
9 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
9 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
9 Years Ago
increased helicopter weakspot health
9 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
NRE fix
9 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
9 Years Ago
merge into main
9 Years Ago
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9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Cleaned up command buffer manager / water related allocations
9 Years Ago
5.2.1p1 fixes
9 Years Ago
EAC Update
9 Years Ago
ListDictionary stuff
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Hacked around getting stuck on receiving data
9 Years Ago
Spears (stone/wood) gibs models/prefab update
9 Years Ago
Signs gibs models/prefab update
9 Years Ago
More fucking save bullshit
9 Years Ago
More fucking save bullshit
9 Years Ago
Save diagnostics
9 Years Ago
Got rid of NPC Option weird code
9 Years Ago
Save speed tests
9 Years Ago
AI garbage
9 Years Ago
Save speed tests
9 Years Ago
Made arg.GetBool sane
9 Years Ago
Save optimization tests
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
"save 1" will wait for the save to finish
9 Years Ago
CraggyIsland stuff
9 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Clients don't know if other players are admins/developers