branchrust_reboot/maincancel

35,247 Commits over 4,536 Days - 0.32cph!

12 Years Ago
Make gamma hack useless
12 Years Ago
Reenabled wall rotation
12 Years Ago
Can rotate hinged door Fixed hinged door strength/cost/properties Added reinforced door
12 Years Ago
Updated error logger id
12 Years Ago
Generated recepies
12 Years Ago
Fixed a bunch of NREs + Warnings
12 Years Ago
Rebuilding warehouse with collisions
12 Years Ago
Fixed radpills not working
12 Years Ago
Fixed foundation.triangle.toptier being offset
12 Years Ago
Window bar upgrades
12 Years Ago
AI attacks show directional damage Added zoo area to developer playground map
12 Years Ago
Made save/world.checksum a warning, allows save loading
12 Years Ago
Fixed grass spawn filter
12 Years Ago
Fixed campfire slot count
12 Years Ago
Balancing top tier costs
12 Years Ago
Assigned proper physics material to trees
12 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
12 Years Ago
Added in-eye view mode Admin F3 toggles first person, third person, in eye Use in eye mode when sleeping instead of third person
12 Years Ago
wip icons
12 Years Ago
Fixed airdrop gibs causing ridable rocket boxes
12 Years Ago
Changed admin "fast run" to admin "noclip"
12 Years Ago
Changed back to fullscreen window mode - exclusive mode is so 1998
12 Years Ago
invisible player fix
12 Years Ago
Fixed NRE
12 Years Ago
Removed giant collider from warehouse
12 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
12 Years Ago
Scaled down C4 damage to be in line with the new healths
12 Years Ago
Fix radiation sounds not playing
12 Years Ago
Use the correct sound template for the cargo plane loop
12 Years Ago
Tweaked position of lock on top tier door
12 Years Ago
waterfall special fx
12 Years Ago
First pass at C4 sounds
12 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
12 Years Ago
added particle effects for footsteps/bullet impacts in water. fixed a bug with the blood impact not removing itself
12 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
12 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
12 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
12 Years Ago
Fixed resources spawning on cliffs
12 Years Ago
Reorganized some decor folders
12 Years Ago
Updated game manifest
12 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
12 Years Ago
Updated all TestLevel bakes
12 Years Ago
Fixed iceberg spawns
12 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
12 Years Ago
Changed fog mode in procedural map
12 Years Ago
Added server.npctickrate
12 Years Ago
Experimental skin shader
12 Years Ago
Skin tweaks
12 Years Ago
made some improvements to the 3rd person pistol animations.
12 Years Ago
Skin colour is based on steamid