34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't report some errors to sentry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain blend height fade out; .e.g. for tall rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                VFace fix for leaf transmission; normals for inverted faces now point in the right direction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed biome related color grading transition issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to click on chat avatar
Fixed not being able to scroll chat
Tweaked chat to be more visible in snow/sand
Fixed chat performance problems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed TerrainColors to accept runtime changes in TerrainConfig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show resource costs on hammer tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                bone club fbx + mats + textures+ lods etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show costs on planner menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed custom ST shader compile path below sm30
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Menu.Proxy attribute, refactored Menu attributes
Crafting a key from a key lock shows resources needed, disabled properly when not enough
Don't show rotation option is block can't ever be rotated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pie menu being behind tooltips
Fixed beltbar behind invetnory menu
Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added miner's hat model, textures, and prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some 3rd person animations for a handcuffed player.
 
                
                
                
                
                
             
         
        
            
            
            
                
                miner helmet implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding scrap searchlight files (ready to go)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blendlayer not working; added very low quality mode for lod < 300
Fixed metal blendlayer sampling RG instead of RA
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
 
                
                
                
                
                
             
         
        
            
            
            
                
                handcuffed holdtype meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Fixed early singleton initialization in standalone builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                first pass at reloading sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimport shaders on build if needed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added anisotropy and parallax graphics UI options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options
Added graphics UI logic for anisotropy and parallax
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better shader error detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added alpha cutoff range; alpha cutoff now visible in material inspector again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to submit graphics tweaks UI prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished all of the 3rd person handcuff animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked some jump animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building lod atlasing