33,183 Commits over 4,109 Days - 0.34cph!
fixed some issues with the attachments being offset on the m249
ak47 ironsight target tweaks
maxthreads convar defaults to 8
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
merge from building_atlases
fixed scope position on the ak47
merge from building_atlases
cannot place pumpjacks or quarries under water anymore
Merge from building_system_2
Subtracting building_system_2
fixed survey charges working underwater
fixed survey charges sometimes not working
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
Merge from building_system_2.1
Subtracting building_system_2.1
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
Fixed grass removal exploit
Stability refresh of connected building blocks notifies along both male and female links
Wall sideways stability socket tweak
Stability floating point inaccuracy fix
Added stability.verbose convar (default off)
m249 actually unresearchable and uncraftable
Fixed potential NRE in BaseEntity OnValidate
Stability neighbour notify only sends along female links
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
external stone gate now more rare
weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
merge from main/ambience2
devastating ak/bolt nerf - recoil penalty while moving
Set player voice audiosource priority to max
Fix bug when disabling/destroying AmbienceEmitters
very low chance for duplicates (of blueprints you already know) when revealing
Fixed potential NRE in Construction.Placement
Fixed potential NRE in Planner.Server DoBuild
LOD fixes for building parts doorways
Manifest (ambience changes)