branchrust_reboot/maincancel

33,191 Commits over 4,109 Days - 0.34cph!

10 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
10 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
10 Years Ago
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10 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
10 Years Ago
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10 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
10 Years Ago
Fixed building block sound cutting out on placement
10 Years Ago
Keep serverside sleeper collider enabled
10 Years Ago
Adjusted high external wall and gate deploy volumes
10 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
10 Years Ago
Roofs offer sideways support for walls
10 Years Ago
Manifest
10 Years Ago
SpeedTree stuff
10 Years Ago
Changed roof sideways stability supports to female only
10 Years Ago
Serverside tree collider preprocessing fix
10 Years Ago
fireballs are extinguished by water
10 Years Ago
torch extinguishes underwater
10 Years Ago
Get official servers from url, not from steam
10 Years Ago
More accurate EAC kick messages
10 Years Ago
Client doesn't need clientinfo anymore
10 Years Ago
switched back to the old walk/run animations
10 Years Ago
Moved protobuf shit to a seperate library
10 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
10 Years Ago
Missing river grabpass
10 Years Ago
Moved networking base to its own dll
10 Years Ago
More library organisation
10 Years Ago
helk'd it
10 Years Ago
flies spawn around dead ragdolls after a few seconds
10 Years Ago
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10 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
10 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
10 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
10 Years Ago
Saved one pass on water geometry after taking my head out of my ass
10 Years Ago
tweaked the gooseman flies looping effect.
10 Years Ago
Server compile tweaks
10 Years Ago
Native library latest
10 Years Ago
Server compile fixes
10 Years Ago
Without Google Analytics
10 Years Ago
PerformanceReport format fixes
10 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
10 Years Ago
Better fly swarm motion/texture
10 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
10 Years Ago
Water materials
10 Years Ago
Steamworks tweaks
10 Years Ago
ak47 texture sizes
10 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
10 Years Ago
Fixed 40 byte per-frame leak on riverless maps
10 Years Ago
removed footstep sounds when player turns in place (it was freaking people out)
10 Years Ago
Fixed dx9 compilation error in DepthOfFieldScatter shader Fixed dx9 water issues
10 Years Ago
More dx9 water fixes (nvidia)