33,183 Commits over 4,109 Days - 0.34cph!
first pass at m249 sounds
Sand and snow impact sounds + grass impact sound tweaks
New player body fall sounds
Fixed terrain alpha issues around sewer entrances
Stone external gate sounds + wood external gate sound tweaks
stone hatchet soft strike sound tweak
Changed splatmap resolution bias
Subtractive merge cs
12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
Underwater particle effect script
Emerge from water screen effect textures.
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
AudioClip import settings
Ambience sting timing tweaks
created LODs for the waterbucket worldmodel and setup the prefabs
Underwater effects material tweaks.
Added subsurface scattering to skin shader
Updated and tweaked existing skin materials
Updated skin test scene
Undone shader bundle change
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies they need them to be included in the bundle
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
Tweaked water quality handling
Underwater shader now writes mask (0 above, 1 below) to render target alpha
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
Matched viewModel skin specular settings to other skin materials
Removed ` from default console binds
Fixed voice recording when typing v in chat/console
Fixed game input when in main menu/console/chat
Fixed real player names showing in corpse loot when in streamer mode
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
UI server cull components
Snow tweaks.
Plankton material change.
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
Added map key binding
Fixed rebinding keys not working
Dungeon terrain carving fixes
Underwater FX mask is a GO
Fix RUST-283 Can't place floor above shelves.
pie sounds are affected by volume controls
when cancelling a craft, obey the stack laws
Subtracting shelves layer change (see RUST-283)
Wiggling my way around some building exploits