33,191 Commits over 4,109 Days - 0.34cph!
Added new bindable input system
Copy default config properly
New rain camera effect.
fixed some missing impact effects.
new underwater world effects.
revamped snow effect.
Fixed missing linux config
unhooked bubble sound from underwater FX
Centralised place to Instantiate GameObjects (for better debugging/tracking)
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX
Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader
Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
fixed rockets sometimes detonating against their creators during times of lag
fixed LOD on key lock
!fixed door repair exploit
shelves can be removed with melee
viewmodel waterbucket animations + sounds + code + special fx
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Fixed VT washed out terrain (#263)
Enabling LoadInBackground on sounds - to see what happens
Added vertex lit fallback to pixel lit particle shader
Fixing weird PVT behaviour in GL/OSX
Various building exploit fixes
quarry fix - unrecoverable loot under bucket
wood doorframe see-through exploit fix
Roofs are more expensive and have less health
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Foundation step exploit fix
By default, allow admins to use their noclip cheat even on antihack userlevel 2
AntiHack debuglevel is 2 in the editor
Include default key config on osx
merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
Don't split textures into different bundles (loadtime vs diskspace)
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
Added lit particle test scene
Triangle foundation exploit fix
Use scaled time for client tick + lerp (timescale debugging weapons)
Fixed client rpc prediction cull not working (own weapons effects playing twice)
Fixed insane plant growth in shallow lakes
Fixed being able to open chat when it's disabled
shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
Reset item.removeTime on load serverside, to avoid items falling into limbo
Fucking water texture fuck the fuck off