34,490 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Properly handling decal shadows when shadows are disabled; closing in on RUST-795
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Slight change to how bundles are built (hoping for faster build times)
 
                
                
                
                
                
             
         
        
            
            
            
                
                large and small planters - mats, textures (plowed soil), gibs etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force quality level when running benchmarks
Fixed grass/bushes not showing in procmap tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some deployables being placeable at extreme angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed regression on RUST-793
 
                
                
                
                
                
             
         
        
            
            
            
                
                BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add scm changeset number when building
Include unity version info in benchmark results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't pop up results for automated benchmarks
 
                
                
                
                
                
             
         
        
            
            
            
                
                flamethrower finds fuel placed on belt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectiles change path when penetrating objects (projectile refraction)
 
                
                
                
                
                
             
         
        
            
            
            
                
                C4 can no longer stick to other C4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player self interaction menu baseline
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block health not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the bear attack animations
improved the horse attack animation
tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed orientation of arrowhead on the crossbolt viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added GetDepth to TerrainWaterMap for Helk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Map masks for water drinking feature.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                phrases, manifest, loot tables, et al
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                water barrel dispenser fbx, collision, materials (cloth) etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed health bars on animals not appearing (RUST-814)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chat message objects are pooled (less GC)
Fixed potential chat message overflow
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug where the bow/crossbow displayed the  metal arrowhead by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hopefully closing RUST-795 this time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                metabolism changes, lose calories slightly slower when harvesting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for RUST-572 Ladder Hatch appears closed from short distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added detail map to Furnace materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled ocean tesselation in water q=1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't defer player model instantiation (RUST-819, RUST-825)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure AmbienceEmitters always fade out on deactivation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing icons on small furnace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight tweak to out of range AmbienceEmitter deactivation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block despawn optimization (when leaving network groups)