34,490 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
 
                
                
                
                
                
             
         
        
            
            
            
                
                perf 6 displays async task status
 
                
                
                
                
                
             
         
        
            
            
            
                
                the player now holds the guitar properly in 3rd person
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged ambience & warmup benchmarks to main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another UpdateLookingAt performance issue (RUST-653)
Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Call SetHierarchyGroup in standalone too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added ambience & warmup benchmarks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                can drink last 50ml from bota bag
 
                
                
                
                
                
             
         
        
            
            
            
                
                waterbarrels prevent building fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lifted sleeping pose to fix looting exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated start pose of wake up anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some door code cleanup to narrow down RUST-559 & RUST-793
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed regression that sometimes skipped entity linking when placing building blocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed that the door animation was stopped one frame too early (RUST-559)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend)
Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rust/std blend layer shader compilation errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added fog benchmark
Removed fog from rain benchmark
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warning in rust/std cloth shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some scattering and fog fixes
Touched water shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sleeping anim .meta change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stripped legacy fog from procmap benchmark scene (perf experiment)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed legacy fog modes from all release scenes & shader stripping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused garbage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added NoShadows benchmark
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted grass LODing (less upscaling on lower LODs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tree component from all trees (appears to be slow as fuck)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved apply color/alpha to fragment setup
Fixed for shader bug RUST-833
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed tree component from a bunch of clutter prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Icesheet prefabs use LOD grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tree component from hemp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
 
                
                
                
                
                
             
         
        
            
            
            
                
                can deselect bucket instead of drinking from it
fixed NRE when swapping buckets
cannot transfer water into unheld bucket
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removing PVT test from benchmark (crashing shit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated player preview idle