32,095 Commits over 4,018 Days - 0.33cph!
Fixed some blueprint weirdness
Fixed cargo plane not networking its position
halved radiation damage
rock has wider attack cone
Building block guide now uses the right skin
Fixed building block placement being akward, broken
bandage and low grade fuel are default again
wooden spear no longer takes cloth to craft
Fixed splats not updating in legacy terrain
Updated RustNative
Updated prefab scenes
Switched TerrainNoise to double precision (using native backend by default again)
Protocol++ (network + save)
Client - also output warning on map checksum join error
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
Disable EAC when running server in the editor
Only use native noise backend if editor, client and server
Fixed error console spam in main menu
Doing legacy terrain texture binds on every update
Making sure prev added flip normal affects only the terrain material
Codemaid-ed and unix-ed atlas code
Added toggle to legacy terrain in order to flip base normal, vertically
Added missing collision to some prefabs in radtown
fixed barrels being too large
Cherry picked animation changes from animal branch.
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
Added TimeWarnings to NPCAI and RemoteLog.
fixed bug where lootables could become permenantly occupied
Cleaned up RemoteLog fail safes.
Fixed IsDestroyed warnings in dedicated server console
Reverted EAC native binary to the old .bundle format
Animals now only have to travel 20m between foraging.
increased volume of trap sound
slightly increased bear trap size
Game setup shouldn't have a RemoteLog component.
Merged animation changes from animal branch.
Fixed hardcoded path in atlas gen
Added legacymap atlas set with placeholder settings
Locked splat names and ordering in atlas generator
Restored splat names to layers in legacy terrain shader
Fixed a CC failure with DepletingMetabolism.
Merged foraging and sleeping animals. (again)
Merged NPC logging. (again)
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps
Fixed legacy terrain not updating world position const; was causing texture sliding
Subtracted animal changes.
Merged foraging and sleeping animals.
Merged NPC logging.
Fixed torch effects not disabling/enabling
Fixed torch animation lit layers
Fixed BuildingTest scene
Updated terrain map extension editor baking to store per-terrain instead of per-scene
Paper always craftable
Fixed being able to fly by opening the console
Fixed anchors for conditional meshes
ADS provides less recoil reduction
crouching now provides recoil reduction
Reverted testlevel to non broke version
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims