33,171 Commits over 4,109 Days - 0.34cph!
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
Added rust/std particle for consistently lit particles + opaque/cutout deferred path
Fixed wood and cloth flecks impact particle materials
Added useVertexNormal and doubleSided lighting option
Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
More rotor material tweaks
Disabled secondary light spec highlights on water surfaces
Fixed skin ss scatter not working
Updated core generic shader
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
Fixing readable flag on driftwood clutter meshes
Improved vertex lighting correction + touched relevant shaders
Tweaked rotor materials and plane trail to proper values
Added Tools/Find/Asset Memory Usage
Include item info in ToString() of world items
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Tweaked skin specs to mitigate head/body seam
Presumably fixed ammo wooden box skin
aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
fixed positioning of the map so it sits better in the player's hands
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Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
Fix for glossiness slider in workshop not working on roadsign armour
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Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
Fixed effects.bloom disabling the effect instead of switching between low and high quality
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Restored light fume particle effect material
Maybe I'll put it into the right branch.
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
merge into main
pump shotgun costs 5 less hqm
skin approval
skin icons
missing file (compile)
thompson 10 hqm cheaper
ak47 has 50% more durability
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Updated how manifest is loaded
Sanity checks when retrieving next position from NavAgent
Touching the stone worldmodel material
More loot on Hapis, nobuild zones, random fixes.
Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
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