33,170 Commits over 4,109 Days - 0.34cph!
Small tweaks to the small clutter rock scales
Fixed foliage shader handling of batched meshes
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Adjusted maxrpcspersecond default value
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Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
Update core shader base; repacked core/generic
Updated core/hair shader to latest
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
Added decal.clear console command
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fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
Clamp NPC walk animation speed (effect spamming fix)
Melee weapon impact polish
Mix tweaks
Misc sound polish
Silenced TrackIR error when DLL was not found even though it exists in the registry
Fixed item info showing up as null when destroying world items due to invalid position
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Merge from decal_instancing
Get developer list from manifest
Only report exceptions from official servers again
Exception reporting filtering
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Tweaked fire particle materials, including flame thrower
Removing fucked component reference from server.prefab
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
Steam Items http://bit.ly/2rb5pWE
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
rethrow caught exceptions so we actually fail properly
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
Checked the instancing checkbox on some decals that didn't have it set
Re-enabled far splat uvmix on highest shader quality level (600)
Fixed grass shader compilation
Fixed recurrent shader compilation warning
fixed bow / crossbow worldmodel culling preventing them from animating
Added randomized tinting to foliage shader (still disabled)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added contact shadows (works on vm); toggle via graphics (def=off)
Couple of internal shader fixes
Moved contact shadows plug to third party
Added smooth distance fadeout to new foliage system
Nuked deprecated standard-hair shader
Added skinwarmup convar (waits for skin downloads to finish before joining a server)