33,930 Commits over 4,171 Days - 0.34cph!
More profiler workshop skin profiler samples
Rust.Workshop plugin has profiler enabled in debug build
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
Disabled MaterialColorLerp (memory, performance)
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Rocket launcher world model uv fix
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
Experiment: More granular network cells (64 meters per cell instead of 126.5)
Merge from vertex_count_simplification
Plant skin instantiates are load balanced
Merged demo recording into main
Rebuilt plugins just in case
Presumably fixed workshop skin load issue on Windows
Fixed plant skins not recycling
Client side plant entities pool
fixed a bug with the muzzleflash being offset improperly
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
lowered cost of flame turret
fixed lock position on locker
out of stock vending machines show up as red on the map
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
Fixed NREs when disconnecting from a demo
Enforce ClientAdmin setting on convars
Converted some methods to properties
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
Fix for reduced network distance since
19599
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
Dense bushes have an extra LOD
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Added a medium bush to the extra LOD ones
Ensured bushes despawn beyond network distance
fixed rug not being destroyable
Skin apply coroutine takes optional callback method to call when done
Delayed entity skin changes trigger batching refresh when done
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improved bullet impact fx for various surfaces
Fixed Demo NRE
Fixed grass not showing up in demos
camlerp works
Added camspeed
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/