branchrust_reboot/maincancel

31,154 Commits over 3,928 Days - 0.33cph!

11 Years Ago
Updated EAC server dll
11 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
11 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
11 Years Ago
adjusted the movement animations so their loop cycles start on the proper frame (with the right foot planted); adjusted the blend tree for the player animation controller so there's not as much hitching when the player is jogging left / right
11 Years Ago
Added Parallel.Coroutine
11 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
11 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
11 Years Ago
-sprinting animations are all done.. redid the treadwater animation so it looks more natural
11 Years Ago
html menu placeholder
11 Years Ago
Tweaked rock material parameters to look somewhat acceptable
11 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
11 Years Ago
Let's try to keep all sound files in one folder
11 Years Ago
I think those can be deleted
11 Years Ago
Moved decor prefabs to resources folder
11 Years Ago
Changed decor spawner to load prefabs from resource folder
11 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
11 Years Ago
Fixed terrain noise import settings
11 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
11 Years Ago
Time of Day update to 2.0.8 prerelease 1
11 Years Ago
less shit stack trace in errors
11 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
11 Years Ago
EAC enabled proper
11 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
11 Years Ago
Error logger - always generate our own stacktrace
11 Years Ago
Added public size and water level accessors to TerrainMath
11 Years Ago
Added stacktest command Added further checks to client.connect
11 Years Ago
NRE fix #20942869
11 Years Ago
sprint left/right animations
11 Years Ago
A few misc bug fixes
11 Years Ago
Only send errors once Properly complete the stack trace if it's missing
11 Years Ago
Recompiled JS with -bare option
11 Years Ago
Added HUD UI html example and updated test scene
11 Years Ago
Fixed bow viewmodel prefab creating errors
11 Years Ago
Fixed editor errors when running client only
11 Years Ago
Deleting WebPlayerTemplates again
11 Years Ago
Error logger, add current dll timestamp
11 Years Ago
Merging HUD UI and angular app setup
11 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
11 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
11 Years Ago
Added Sentry error reporting
11 Years Ago
Moving HTML stuff around a bit - using angularjs
11 Years Ago
Relocated HTML folder
11 Years Ago
Fixed not saving properly Added editor menus to load/save
11 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
11 Years Ago
11 Years Ago
pipe shotgun finished
11 Years Ago
More HTML experiments.
11 Years Ago
More HTML menu test
11 Years Ago
Terrain height has to be interpolated and normal can be nearest neighbor
11 Years Ago
Various grass and decor system tweaks