33,905 Commits over 4,171 Days - 0.34cph!
Fixed 6th belt bar having inconsistent font size
Xmas tree no longer craftable and default BP
reflection.quality defaults to 1 (until reflection probe ex)
Merged from ai behaviour 11 branch
Potential fix for some painted sign textures disappearing on server restart
Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
Environment volume ambient multiplier tweak for less jarring transition
added admire anims for chainsaw
Fixed missing albedo map in brick_piles mat
fixed some bugs with spas12 3rd person animations
fixed some clipping issues with spas12 worldmodel
spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
made the chainsaw use a scrolling texture instead of animating mesh when attacking
Shipping container material fixes
Rubble pile material fixes
Merge from ai behaviour 12
Fixed NRE when terrain topo map isn't set
Slightly harder to wall off southern convoy (Hapis)
chinook locked storage crate model, fbx/textures/prefab
stopped spas12 dryfire from playing sounds twice
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
Nuked core/speedtree shaders
chainsaw work
spas12 sound adjustments
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
chainsaw loot tables and fuel logic
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make snowy bushes and grass snowy again
Reset some convar values changed during testing in editor.
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
cherry picking overgrowth shader/material tweaks
chainsaw NRE fixes
chainsaw uses materialpropertyblock, animations work in third + first