branchrust_reboot/maincancel

33,905 Commits over 4,171 Days - 0.34cph!

8 Years Ago
optimized the footIK (it ignores the "debris" layer)
8 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
8 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
8 Years Ago
LR desc fix
8 Years Ago
Fixed client entity building ID not resetting when pooled
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
8 Years Ago
Misc convar description spelling Misc options menu spelling
8 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
8 Years Ago
Nuked core/generic(SRM)
8 Years Ago
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8 Years Ago
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top Added shadow bias and intensity control to core/foliage Fixed tint not applied on translucency in core/foliage Replaced core brdf luminance function; touched relevant shaders
8 Years Ago
Fixed foliage shader face culling defaulting to back Moved derive tangents to coreutils
8 Years Ago
Removed redundant Hapis APC path files
8 Years Ago
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
8 Years Ago
Added workshop skin download timeout / skip
8 Years Ago
Added itemskintimeout convar
8 Years Ago
Merged from ai branch
8 Years Ago
Codegen
8 Years Ago
reverting 25447 - new forest splat aint working visually
8 Years Ago
merge from 'naturefoliage to corefoliage'
8 Years Ago
Scientists now react to gunshots
8 Years Ago
chainsaw wm fbx + lods/prefab chain mat adjustment
8 Years Ago
altered the chansaw prefab lod method
8 Years Ago
Log warning with workshop ID when skin download failed / timed out
8 Years Ago
Skin warning tweaks
8 Years Ago
More info for print_skins
8 Years Ago
Loot panel fixes Shotgun trap container no longer small stash Phrases Network++
8 Years Ago
HapisIsland test
8 Years Ago
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours) When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
8 Years Ago
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
8 Years Ago
EAC SDK update
8 Years Ago
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8 Years Ago
EAC SDK rollback
8 Years Ago
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8 Years Ago
chainsaw prefab + sounds
8 Years Ago
8 Years Ago
script to help control various special fx / sounds on the chainsaw
8 Years Ago
All signs, banners, frames now repairable
8 Years Ago
water purifier can no longer be placed on barbecue
8 Years Ago
Updated Steamworks
8 Years Ago
Tweaked icon rendering Made schema output to two files (so we don't have to manually delete stuff from the json file) This week's skin approvals
8 Years Ago
Mailbox repairable
8 Years Ago
Building block conditional model state is now networked (much faster, essentially zero overhead on the client) Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage) Network++
8 Years Ago
Fixed build preprocessing stripping certain conditional models from foundations and roofs
8 Years Ago
spas12 prefabs and sounds
8 Years Ago
tweaked chainsaw positioning when attacking
8 Years Ago
minor Hapis fixes and tweaks (Bigger update next month)
8 Years Ago
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
8 Years Ago
Facepunch.Steamworks rollback to release branch