33,905 Commits over 4,171 Days - 0.34cph!
Renamed some profiler samples because Unity
player corpses interact with water
improved rowboat pushing
protocol++
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
Support for seeking all types of mountables in NPC behaviour ai.
Disabled grounded npcs seeking out vehicle mountables on their own.
NPCs should now respect gun restrictions on mountables.
garage door will not completely cull at range
Autoturret sound perf improvements
fixed left hand IK sometimes getting stuck
grass displacement on rowboats
Fix feet direction of mounted passengers in vehicles.
Mounted scientists don't share target with scientists that can't see that target.
Added warning when skin download fails to start (separate from timing out)
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
Added animal_ignore_food convar that default to true (server optimization).
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
NPCs are less vulnerable as they spawn.
Slight improvement to spawn, reload and vulnerability for NPCs.
Slight tweak to npcs and mounted rotation.
Another small aim tweak to mounted NPCs.
Scientists should no longer hover at junkpiles.
player model mounted fixes
Fixed ice sheet interaction with water depth mask (and future others)
Fixed std shadergui scroll offset placement
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
NPCs should respect isMounted when they Resume.
Slightly better ground-hugging for junkpile NPCs.
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
Consider entities out of bounds if they're lower than terrain zero level
Allow debug.callbacks on server too
Terrain sockets no longer count as inside terrain if outside the terrain bounds
updated wounded animation starting position, made current desired time range loop