33,905 Commits over 4,171 Days - 0.34cph!
jackhmmer model and lods.
converted metalness to core shader using rgba setup for jackhammer
removed unused textures (metalness and ao)
picking
27259 from release
Stop throwing items at Compound from causing NPCs to go crazy.
jackhammer texture changes
Added Fuse Box loot panel
Phrases
subtracting
27264 so we don't have to force protocol
Fix for some skins showing incorrect lighting
Touched relevant shaders
Updated Facepunch.Unity from Repo
Disable warning in SceneField
revised jackhammer textures after feedback and some new label geometry
Applying parts of
27017 (Terrain maps use flat arrays)
Some refactoring in preparation of the world SDK
Subtracted
27268, 27269; needs proper fix in skin caching
Removed FoliageGrid.Init debug log
Stone world model updated
Removed non-mrt blending path on a few shaders and water rendering
Nuked deprecated gui layer component from camera
compass displays ontop of scope/binocular/helmet overlays
First pass support for runtime instanced generic water pools
Bundle loading API preparations for the world SDK
Fix Junkpile Scientists not registering with Junkpiles properly.
Fix a potential NRE/NavAgent error in Sensory System.
Fixed compass modifying material asset
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
Fixed the fix and exposed some temporal params
Fixed door sound effect errors on static maps
Mitigated water z-fighting on terrain near coplanar to water level
Reduced temporal AO-related flickering
New world serialization format