33,905 Commits over 4,171 Days - 0.34cph!
Removed bridge topology, added swamp topology
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Updated LZ4 (second attempt)
compass button added (default c)
menu options for compass off/on/toggle/hold
BBQ exploit fix
Small refinery can no longer be fully submerge underwater
fix for weird box behavior on rhib
compass no longer displays over inventory
Added convar to enable/disable foot ik for NPCs.
Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
Junkpile Scientists are again hostile to those that get too close.
Improved range accuracy when collecting sensory data.
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
Added hapis old rock cave prefab for modders working to restore old procgen maps
Another fix for number of junkpile scientists that can spawn in the game at once.
NPCs now respect aggression range better when receiving noise sensations.
rhib uses updated passenger animation not holding invisible bench
Attempt to optimize navmesh carving with respect to building.
Cherry picked imposter bake fix from bandit_town
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Removed some deprecated scripts
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
vending machine rotate exploit fix
Fixed passing loot through walls using research table exploit
Added prefab list asset for world SDK
FileSystem rewrite for Rust.World
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SocketMod_AreaCheck tweaks for Alistair
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
Fixed small signs breaking when upgrading / rotating wall
Small signs can be placed on shelves
merge from procmap_puzzles_polish
more fixes for wooden sign placement
New skin cache version (force-refresh normal maps)
old book materials and textures + 4 pile variations.
individual book prefabs. no lods, 100 triangles and under for each.
Research table looting exploit fix (attempt two)
Can place storage boxes under research table again
Merging global fixes from bandit_town
Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
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