32,182 Commits over 4,018 Days - 0.33cph!
merge from default_nudity
merge from binoculars_rangefinder
Potential UpdateHolsteredOffset nre fix
Attack heli: Reset flare and rocket timers if new inventory is loaded in
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
- Attack heli flares can now only be fired once every 30 seconds
- Added small lights to the heli pilot controls that indicate rocket and flare readiness
- Added a little ding sound when flares become available again
- Improved attack heli rocket hit pos prediction marker accuracy slightly
- If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray
- Added a couple of useful methods to ItemContainer
Fixed tree billboards being aggressively culled after
92683
merge from server_noconsole
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
merge from large_backpack_conveyor_filter
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merge from gesture_weapon_fix
merge from gnb_shader_updates
Fixed IsSeatClipping direction not being normalised
Merge fixes in some random prefabs
merge from fix_send_inventory_nre
updated diesel_collectable prefab
subtract map_entity_load_fix
Merge SeatClipInfoChanges -> Main
Merge from map_entity_load_fix
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
Cherry pick small SceneLoader improvements -> Main
Merge ParentedDroppedItemNetworking -> Main
Merge from pool_editor_safety (editor-only memory pool safety checks)
merge from fix_send_inventory_nre
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it."
- Removed SoftMask from attack heli small monitor UI
- Removed SoftMask package (no longer used anywhere)
Reverted bandana albedo texture to normal quality due to a bug in HQ compression
merge from TryGetAimingModule_nre
merge from GetFacingLiquidContainer_nre
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merge from shelter_marker_sort_order
merge from hostile_countdown_tooltip
merge from metal_detector
larger detector flags
white lantern unlocked by red lantern
show flag health
detector spots in tundra
merge from metal_detector
merge from metal_detector