32,178 Commits over 4,018 Days - 0.33cph!
merge from fishing_ramp_fix
merge from reduce_held_entity_item_counts
Reverted ALT+F4 interception displaying safe zone warning
Attempt at fixing exception reported by sentry related to UI/AlphaClear shader
merge from save246 - Staging wipe
merge from metal_detector
merge from death_marker_compass
merge from plant_ripe_stage
merge from fix_repair_bench_sfx_2
merge from fix_item_equip_swap_slots
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
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Force NVG scale 1 and distortion 0 in profile.
Missed another use of useContinuousCollision on gibs
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
merged to main ladder_hatch_repair
merge from safezone_warning
merge from menu_new_items_optimisation
merge from ladder_hatch_repair
merge from directional_damage_optimise
merge from death_screen_skip_server
merge from persistent_shelter_icon_fix
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
Fixed inverted light cookie.
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
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Add temp error log for rowboat clip
Temporary null tests in HumanNPC CreateCorpse
Fixed artifacts in reticle-full crosshair texture
merge from icon_size_fixes
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merge from quarry_updates
merge from prevent_launchsite_targeting_mlrs
merge from eoka_fire_chances
merge from industrial_transfer_abort
Merge ParentIfValidFix -> Main
Experimental fix for NRE in NPC death when in an invalid position
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
Avoid potential NRE in TriggerParent ParentIfValid
Fixed RenderingCommandBuffer error when equipping compound bow
merge from reduce_held_entity_item_counts
merge from demo_clothing_scrub_fix