32,178 Commits over 4,018 Days - 0.33cph!
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
merge from metal_detector
merge from backpack_inventory_debug_tools
merge from ent_physics_debris
Fix fishing not working
Fixed exception when changing servers (PopulateShelters)
Remove ChineseLantern_emissive2.psd meta file
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles
Any colliders were kept on the Physics Projectiles layer
Affected projectiles:
40mm_grenade_he
rocket_basic
rocket_heatseeker
rocket_hv
rocket_smoke
TorpedoStraight
sam_ammo
Dragon launcher is now compatible with viewmodel camera
tightened up SAP + SAR viewmodel reload animations/ads
reduced SAP movement recoil
subtracting map_entity_load_fix
merge from map_entity_load_fix
Merge from shelter_pool_fix, hopefully fixes zipline issues
Fix attempt for unintended rowboat dismounting
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
Fixed CheckAllParenting NRE when contents is null
merge from metal_detector
merge from milder_posteffects
https://files.facepunch.com/Alistair/128/01/2024/2Y45/Unity_9IEE9IswkN.jpg
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merge from CNY_DragonLauncher
merge from NMS not in S2P rotation fix
merge from water junk piles barrel fix
Fixed ember material disconnect in manpad rocket trail.
merge from metal_detector
merge from CNY_DragonLauncher
merge from chineselanternwhite
Removed my temp logging from
91909. Added a null check on NavAgent.
merge from CNY_DragonLauncher
mainmenu logo update, removed 10th anniversary
merge from map_toggle_option
Merge from backpacks -> main
Catch null content in CheckAllParenting
Fix blocked servers always doing a wildcard match, now aligns with the logic used for banned servers
merge from door_deployment_rotation