branchrust_reboot/maincancel

34,898 Commits over 4,474 Days - 0.33cph!

12 Months Ago
merge overflowing weapon stats fix
12 Months Ago
new_menu2 -> main
12 Months Ago
new_menu2 -> main
12 Months Ago
new_menu2 -> main
12 Months Ago
Merge from tugboat_toot
12 Months Ago
Fixed ambient lighting when switching between items in your hotbar
12 Months Ago
Merge from compass
12 Months Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
12 Months Ago
merge from tugboat_toot
12 Months Ago
merge from pilot_hazmat_dlc
12 Months Ago
Merge from foliage_transmission_shadowing
12 Months Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
12 Months Ago
merge from new_menu
12 Months Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
12 Months Ago
new_menu -> main
12 Months Ago
merge from fix_icon_generator_hide_during_render -> main
12 Months Ago
merge from new_menu
12 Months Ago
merge toggleable weapon stats display to main
12 Months Ago
merge from fix_icon_generator_hide_during_render -> main
12 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
12 Months Ago
fix dynamic accuracy weapon stat
12 Months Ago
Merge from compass
12 Months Ago
merge from fogmethod1 (sky branch)
12 Months Ago
Fixed SkinGlowTester NRE when generating skin icons
12 Months Ago
new_menu -> main
12 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
12 Months Ago
merge from new_menu
12 Months Ago
Merge from ammocontainer_garbage
12 Months Ago
phrases
12 Months Ago
merge from save270
12 Months Ago
merge from new_menu
12 Months Ago
new_menu -> main
12 Months Ago
merge from new_menu
12 Months Ago
merge from new_menu
12 Months Ago
merge from new_menu
12 Months Ago
merge from new_menu
12 Months Ago
new_menu -> main
12 Months Ago
Merge from more_worldgrid
12 Months Ago
new_menu -> main
12 Months Ago
Fix tugboat lights LOD settings
12 Months Ago
new_menu -> main
12 Months Ago
Disable WearableRandomMaterial, was just an internal test
12 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
12 Months Ago
merge from new_menu
12 Months Ago
merge from distanceglowfix
12 Months Ago
merge from rainimprove
12 Months Ago
merge from benchmark_fpslimit_fix
12 Months Ago
merge from car_radio_rpc_fix
12 Months Ago
merge from weapons_attachment_stats_updating
12 Months Ago
merge from fix_terrain_hole_clipping