reporust_rebootcancel

122,119 Commits over 4,048 Days - 1.26cph!

7 Years Ago
water_well_a/b backup
7 Years Ago
Collapsed water tower structure models WIP
7 Years Ago
water_well_c mini monument scene files prep
7 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
7 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
7 Years Ago
AI tweaks
7 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
7 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
7 Years Ago
Only check workshop download status once a second
7 Years Ago
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab
7 Years Ago
Fixed profiler sample mismatch
7 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
7 Years Ago
Fixed a few lift/elevator occludee bounds
7 Years Ago
water_well_b mini monument progress backup
7 Years Ago
Staging Test
7 Years Ago
Run server for staging branch if running with -staging command line
7 Years Ago
▆▄▉▆▅▆ ▄▍▅▉▋▌▌▇▋
7 Years Ago
No more spamming shelves on roads
7 Years Ago
Retired "Viewmodel" layer as it is seemingly unused
7 Years Ago
▉▍ ▉▇▋▍▉▍ ▇▆▅▊▋▉▋▌ ▋▄▌▄▅ ▇█▅▆ ▅▍ ▄▋▋▇▊▊█▇
7 Years Ago
Pine trees vertex color
7 Years Ago
Fixed foliage tinting randomization
7 Years Ago
Merge from weekend_branch_6
7 Years Ago
Merge from main
7 Years Ago
fixed flare
7 Years Ago
Ai behaviour tweaks.
7 Years Ago
Jack O Lantern can no longer be placed through walls Jack O Lantern can be picked up Jack O Lantern only accepts wood
7 Years Ago
Vending machine correctly destroyed if construction below no longer exists
7 Years Ago
▍▆▅▅▌▊ ▊▄▉ ▌▇ ▋▄▍▇▅▇ ▆▇ ▄▉▋██▄ ▋▇▅▊▆▍ ▇▍▌▊▇▆▉ ▌▍▊ ▇▇▄▄▅ (▋▆█▊▊▇█ ▅▉▅)
7 Years Ago
water_well_b mini monument backup
7 Years Ago
Pine trees mesh and texture polish
7 Years Ago
Only apply the LOS raycasts we have to apply for NPC senses.
7 Years Ago
Touch-ups on AI profiling
7 Years Ago
Adjusted scientist vision range (optimization). Tweaked spawnpoints/coverpoints (optimization).
7 Years Ago
Fixed bug causing overhead in sample circle.
7 Years Ago
█▊▉▌▋ ▍▉▄▆▍▉ ▌▆ ▇▋▌▉ ▌▍▉ █▅▆ ▄▅▍▇▌▋ ▄▅▅▋█ ▇▇█▉▉█▉ ▉▍▉▊ ▉▆▉▊▊▅▆█▊ ▍▆ ██▋ ▌▊▊▆▆▌
7 Years Ago
arrowheads now show up in 3rd person
7 Years Ago
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
7 Years Ago
A couple more profiler hooks.
7 Years Ago
Some more profiler hooks for AI.
7 Years Ago
Profiler hooks to catch some AI overhead (navigation operator)
7 Years Ago
Reduced npc vision range (optimization)
7 Years Ago
▍▋▆▍▊▌ ▆ ▅▆▌▆
7 Years Ago
commiting updated flare viewmodel into the main branch
7 Years Ago
merged scientists to main for testing
7 Years Ago
Some more ai tweaks
7 Years Ago
Merged from main
7 Years Ago
Fixed pubic skin-hair cap floating geo and added hairstyle 02 skin-hair cap, Seems to work with no visible seams.
7 Years Ago
Only enable client exception reporting on official servers