122,115 Commits over 4,048 Days - 1.26cph!
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updated purple loot box model
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
fixed ch47 rotorblade spin
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
key locks can always be opened by the person who placed it but you can still create keys to give to others
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Cache player building privilege once a second on the client (performance)
Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Skin dual layer: moved mask to uv2
Cherry picked all shader changes from main
Cherry picked 24618: core/foliage valpha ao
Douglas fir update / Added pine trees
Added edge masking control to foliage shader
Cleaned up shaders using masking control
more damage mask polish, damage increment is more linear
Added dual layer skin shader for testing
fixed scientist loot drops
scientists have different colored hazmat suit
Fixed wood shutters, fence gate and high external walls occludees
Fixed hinged doors occludees
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Road grass decor aligns to normal
Fixed stars being occluded by atmosphere fog at night
Slightly darker sky at midnight
damage texture albedo, masks polish
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours
Fixed washed out sky around noon in temperate and arid biomes
Network++
wood/stone/metal tier atlas mask for damage + material tweaks
Subtracting AI behaviour
24668,
24684 (performance issues)
Fixed building ID regression on newly created buildings (changeset 24670)
Merged in from ai behaviour 3.
Some more scientist fixes.
Facepunch.Steamworks meta files
Throw exception and fail the build when skinnable item name is incorrect
Fixed small build log typo