reporust_rebootcancel

154,990 Commits over 4,536 Days - 1.42cph!

7 Years Ago
[D11] Fixes based on FP Feedback
7 Years Ago
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
7 Years Ago
DTLS IMPROVEMENTS 1. Better staging order ( so its not across > 1 tick ) 2. Better memory management ( empty staging containers won't pollute pix ) 3. Immediate mode takes less stages/latency 4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms. Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
7 Years Ago
[D11][UI] Changed Leaderboard selection to match other menus
7 Years Ago
[D11][#3462] LookatTooltip was setting all MeshRenderers to be on the Default layer when player was no longer looking at a {metal,wood,stone}-collectible => Default layer is colliding with PlayerMovement layer and as a result player is colliding with collectible items, which is different from the Steam version. Changing it to restore the original layers instead.
7 Years Ago
[D11] [UI] Shortened ps4 only string
7 Years Ago
Phrases
7 Years Ago
[D11] Fixed issue preventing all player muted checks from running.
7 Years Ago
in-place array sort, simplified an as check.
7 Years Ago
Manifest
7 Years Ago
Triangle floor grill models and prefabs
7 Years Ago
+ small changes to water, hopefully fixed the green foam
7 Years Ago
[D11] Build tidy up
7 Years Ago
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7 Years Ago
Remove unused stringbuilder
7 Years Ago
[D11][UI] Altered sleeping translation
7 Years Ago
updated dashboard
7 Years Ago
Added basic baking functionality
7 Years Ago
[D11] Weighted Vertex Normals, Industrial Buildings.
7 Years Ago
[D11] [UI] Standardised language code format.
7 Years Ago
[D11][UI] Cancel pickup sound when opening inventory
7 Years Ago
[D11] [UI] Updated retail manifest with correct languages.
7 Years Ago
[D11] wooden_cabin collision fbx fixes
7 Years Ago
[D11][UI][#3861] Fixed issues with loading cancel
7 Years Ago
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
7 Years Ago
[D11] Stop playing radiation sounds slightly above 0 radiation
7 Years Ago
Merge FixLocalCDNUrl fix
7 Years Ago
Get local CDN assets from localhost rather than internal IP
7 Years Ago
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
7 Years Ago
[D11] Further Weighted Normals pt6
7 Years Ago
tweaked windmill_vane culling distance
7 Years Ago
Client compile fix
7 Years Ago
codegen
7 Years Ago
merge from navmesh_2
7 Years Ago
[D11] Build fix
7 Years Ago
Merge from main
7 Years Ago
merge from main
7 Years Ago
[D11][Animation][#3820][#3843] Fixed player shadow animations
7 Years Ago
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen
7 Years Ago
Manifest
7 Years Ago
Corrections to floor triangle frame sockets placement
7 Years Ago
Triangle ladder hatch models and prefabs
7 Years Ago
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7 Years Ago
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7 Years Ago
7 Years Ago
Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
7 Years Ago
Stop vehicles rolling forever if they have no engine
7 Years Ago
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.
7 Years Ago
Armoured module windows can now be operated independently
7 Years Ago
Adjust engine "bad performance" threshold for audio