127,697 Commits over 4,109 Days - 1.29cph!
Wet rocks on water and beach
Inverted terrain height masking for wetness
Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff
Tweaked wetness some more
Fixed extra shiny player model.
Updated Standard/Rust shaders to builtin baseline 5.4b6
Unity auto-fix/replace for a number of misc shaders
Patched SSAO because of material keywords not working again
Fixed corpse ragdolls snapping to world origin
pre-release branch uses 5.4
Deferred actions carry a priority value that determines when they'll be executed
Client side entity game object destroys are load balanced when leaving a network group
Dedicated server compile fix
Only toggle batch children when required
Fixed assert spam when leaving play mode in the editor
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
enable graphics jobs by default
Editor construction prefab preview
Retired ConstructionCollision
Server Cull / Client Cull game object tags work once again
Building prefab updates (now using PreviewMesh for editor preview)
Building skin updates (empty child object culling)
External walls and window bars use SimpleBuildingBlock
Wind generator uses SimpleBuildingBlock
Building deployable updates (retired Construction Skin layer)
Retired Construction Skin layer entirely
Merge from conditional_models_2
stairs models, LODs, COLs, ready to place prefabs, textures
Fixed building skin / socket error when leaving network cell
Removed deprecated ConstructionGrade collision override