127,611 Commits over 4,109 Days - 1.29cph!
Bug reporter fix (why didn't anyone report this!?!?!)
Close rcon on exception
Fixed some server exception reports not grouping properly
Fixed a condition where saves could get wiped on inproper shutdown
road materials updates, textures rework (less noise, better depth)
road meshes simplification and beautification +new, longer segments
powerplant scene updates
dirt accum textures, mat, models, reeady to place prefabs
Unfucked entity creation / destruction events
Made entity destruction a lot faster (or that's what the editor wants me to believe)
Wet rocks on water and beach
Inverted terrain height masking for wetness
Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff
Tweaked wetness some more
Fixed extra shiny player model.
Updated Standard/Rust shaders to builtin baseline 5.4b6
Unity auto-fix/replace for a number of misc shaders
Patched SSAO because of material keywords not working again
Fixed corpse ragdolls snapping to world origin
pre-release branch uses 5.4
Deferred actions carry a priority value that determines when they'll be executed
Client side entity game object destroys are load balanced when leaving a network group
Dedicated server compile fix
Only toggle batch children when required
Fixed assert spam when leaving play mode in the editor
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
enable graphics jobs by default
Editor construction prefab preview
Retired ConstructionCollision