127,960 Commits over 4,109 Days - 1.30cph!
Merged-in fixes from prerelease; closer shader parity with 5.4b
Merged-in fixes from main; closer shader parity with 5.3
Vegetation scale adjustments
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Don't try to open chat if graphics.chat is false
Linux save bug fix attempt
Clamped client.lookatradius
Reduced craft time of wooden, barbed and metal barricades
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase)
RPC functions can have no arguments, added warnings if arguments unusable
Right clicking clothes in inventory tries to wear them
River generation improvements
Road and river terrain adjustment improvements
Micro cliff placement improvements
Determine properly which item was hit by a projectile/attack
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break
Fully deferred cliff detection (fixes a number of splat mapping issues)
Better river analysis (finds a near-optimum distribution)
Add micro cliffs to the sides of roads and rivers when appropriate
Fix for incorrect cliff topology in certain cases around mountains
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
Clutter topology generation in its own script
armor damage balance and adjustments
helmets now fall off the player when broken
RustNative.bundle copy hack for osx
RakNet.bundle, Renderer.bundle
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
Workaround for shader compiler bug misreporting interpolator usage count
Touched all rust/standard shaders
Ported over frag shader interp reduction from prerelease branch
Fixed craft menu interaction fuckups
removed note debug output
Show locked skins with reduced alpha
Typing in craft menu amount/search doesn't trigger slot keys, movement
Craft menu amount changes reflected on type
Fixed inventory meny stretching apart on wide resolutions