128,633 Commits over 4,140 Days - 1.29cph!
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Fixed revz loading in DX9 broken (RUST-907)
Cleaned up reverse depth code a bit
Warn when physics buffers get too small
Increased physics buffer size
Fixed water going nuts after alt+enter
Fixed water foam disappearing/reappearing after alt+enter
Increased water smoothness a bit
Fixed SavasIsland tier 1 loot crate
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
Fixed revz FX/pixelate (censor) shader + a few others
Water Desalinator normal map rebake to be synched with low mesh
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
RUST-716 Fix - Collision missing on small section of wall
F1 menu dev layer toggles can be accessed by admins as well
Resources are allowed to spawn in cupboard radius
Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
Throwable weapon anim changes, animator update & events
Added different anims for shallow and deep surface
Added ligth based projection
Active only on Q >= 1
Merged water caustics to main
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Unity b17 shader auto updates
Fixed revz DX9 whiteout player preview model (RUST-950)
Minor shader fixes
Merged in revz dx9 player preview fix
More item pickup/drop ui sounds
Added caustics wind scrolling + mat param; default = just enough to be noticeable
Added caustics tiling + mat param; default = halved from previous, larger spacing
Merged in caustics changes from wrong branch
added muzzlebrake and muzzleboost models / materials / prefabs
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
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Updates to Throwable hatchet prefabs/animators/ironsights
Tweaked water caustics a bit
Fixed revz underwater thickness
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
Fixed animator warnings on non-throwable weapons
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
deleted uneeded hatchet anims
Disabled player and projectile collision on all farmed plants
Fixed water catchers using the protection properties of metal building blocks
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead
More LSO changes