197,445 Commits over 4,110 Days - 2.00cph!
Updated a few prefabs and materials to the new mesh decal workflow
Fixed some camera related errors in decal mesh renderer
Removed redundant visibility check in deferredMeshDecal
Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
Increased effective distance of rifle bullets
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
updates to thrown weapon anims & transitions
latest human and fish, new building attachments and fx
- Reduced player speed from 400 to 350 (middle ground, was 300)
Fixed some GC spam from auto turrets
-merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
FOR FUCK SAKE factory room/prefab (more random props test)
FOR FUCK SAKE factory material
!A random prefab
Automated Linux DS Build #417
Automated Windows Build #417
Automated Linux Build #417
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Added deferred mesh decal renderer to main camera prefab
Modified sphere_tank decal material and renderer to use deferred mesh decals
Removed a few shitty bird stings and cricket loops
Better volume balance and general polish on ambient sounds
Less ear-piercing hitmarker sound
Better, more varied bullet flybys and ricochets
Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
More woody knock and less tearing on tree impacts
Footstep polish and consistency
Bush rustles have a lot shorter fade in and sound more natural
Misc small sound tweaks, volume balance, and polish
Cleaned up rust/std decal specular
Added rust/std decal metallic
Touched shaders affected by fix in prev commit
Fixed legacy decal shadow when dealing with non-directlight shadows
Moved multicopy from water2 to shared resources
Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack
Added rust/std decal spec shader
Fleeing using Influence Maps WIP
Working on evaluating roles in a Social for participants.
Fixed a bunch of bad combat ability skills data
fixed some sound and visual effects issues
Island02 navmesh because lol
Some HumanView.LateUpdate tweaks
Added reoccuring messages
Updated speed cameras
- Increased upgrade costs for shield
- Reduced starting base ammo levels for all ammo types
Building Construct interaction plan is toggled correctly
Fixed Unit Portraits widget sometimes showing two units
Fixed issue with PlayerController selection events firing at the wrong time
fixed StatMinipulatorParametersDrawer
- Moved spikey spawners from area 1 to area 2
- Cash drops now worth double
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
- Room weapon/abil chance increased
Server side interaction checks for everything
FOR FUCK SAKE rotorz factory prefab
FOR FUCK SAKE factory room