198,899 Commits over 4,140 Days - 2.00cph!
Automated Linux DS Build #423
Automated Windows Build #423
Automated Linux Build #423
* Fixed a crash when dynamic props are created too early
* Switched ClientLeafSystem from ushort to uint (from upstream)
tortoise source
drums
human latest
tortoise model and animation improvements
Automated Linux DS Build #422
Automated Windows Build #422
Automated Linux Build #422
* Updated No Steam User error message with Steam Family View stuff
* Fixed RPG spamming sounds on first equip in multiplayer
* Renamed IMaterial:GetVector to IMaterial:GetVectorLinear
* Added IMaterial:GetVector that returns proper 'unclamped' values
Remove Social restrictons from SocialRoleDefintion
Tweaks to trainyard colours
Closed off the lighthouse for now
BaseEntity physics toggle optionally ignores triggers
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Automated Linux DS Build #421
Automated Windows Build #421
Automated Linux Build #421
* Fixed 7 cases where weapons with NULL owner would crash the game
Sound, collider and material fixes.
Sound reverb, train tracks, rubble for the mine network.
SpawnPopulationSettings supports Units properly
Removed old Unit spawns data
Fixed Tortoises being spawned improperly, added some hand placed spawns to island01
Fixed some shitty editor layout with asset dropdowns and stat type selections
Automated Linux DS Build #420
SceneSaveHook fix and BuildSettings updated
Automated Windows Build #420
SceneSaveHook fixes
More scene orgnisation
Making sure all animals have groups
Automated Linux Build #420
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Emotes.ChangeClip bool assignment commented out
Fixed Unit.Items.TryStowHeldItem returning false when it shouldn't
"Select Weapon to Stow" checks whether the item is held
Removed arm and head attachment points, added secondary back slot
Human prefab updates
Fixed linear and inverse linear functions to work with horizontal/vertical shift and y min/max.
Added exponential and inverse exponential functions.
UnitCollectionEditor tweaks
Added Deer collection
Dropdown attributes on some unit ecology data fields
Unit Feels Threatened perception tidy up
IsWithinPerceptionRangeSettings assignment fix