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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Ore resource nodes now all give varying levels of stone/metal/sulfur (instead of just one)
10 Years Ago
Don't bob weapon when not on ground
10 Years Ago
Bolt rifle, Thompson, Shotgun, Eoka Pistol, Revolver craftable Added gunpowder blueprint Pistol, rifle and shotgun ammo craftable Added pistol bullet projectile Fixed arrow & rifle killing via "hunger"
10 Years Ago
Fixed F2 menu settings not being applied
10 Years Ago
Fixed player floating up slopes
10 Years Ago
Fixed player not casting shadows
10 Years Ago
Catch SocketException , don't start server
10 Years Ago
Kick users sending invalid packets
10 Years Ago
Fixed deployment guides not changing colour properly
10 Years Ago
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
10 Years Ago
Furnace menu is now ordered Crafting Low Grade Fuel will give you 10x Sulfur Ore is now smeltable
10 Years Ago
Fixed smelted ore not stacking properly Updated metal plate torso icon
10 Years Ago
Free + Instant crafting for admins/editors
10 Years Ago
Fixed "Unpooled Part Name" when attacking animal
10 Years Ago
Fixed UI lag caused by UpdateGlobals Invoke
10 Years Ago
Transform.FindChildRecursive is now case insensitive Fixed wolf ragdoll not copying bones from parent Fixed wolf ragdoll not copying blood effects from parent
10 Years Ago
Fixed wolf corpse being single hit harvest Fixed wolf corpse not being made of Flesh
10 Years Ago
Added client.fov convar Fixed floating above world for a frame when joining the game
10 Years Ago
Stop co-routines when entity is network-destroyed
10 Years Ago
Show which item it couldn't replace in Replace module
10 Years Ago
Missing endsample
10 Years Ago
Reduced the amount of animals until we fix the perf Added ai.tick Added ai.move More profilers
10 Years Ago
Added profiler samplers for AI behaviours
10 Years Ago
Fixed metal_plate_torso not having any meshes
10 Years Ago
Workaround for foilage outline on menu screen
10 Years Ago
Material tweaks Switched off directional fog
10 Years Ago
Fixed torch worldmodel
10 Years Ago
Upgraded project to unity5b2
10 Years Ago
Fixed WaterUpdate NRE's (probably)
10 Years Ago
Client network connection will skip out if too much time has been spent processing packets Fixed water not having reflection/refraction Removed SetIKWeight references Profiling Stuff Fixed FakePhysics running clientside (perf)
10 Years Ago
Disbale error logging in editor (crash, freezing etc) Skinned meshes update their bounds on demand instead of every x seconds Fixed warning in PlayerInventoryAnimation because of missing ikWeight param Disabled Am auto register objects
10 Years Ago
Player spec map (fudged, workable)
10 Years Ago
Labelled player animations with "PlayerAnimations" Made sure all player animations were using the RustPlayer avatar Made ikWeight use animation curves instead of calling SetIKWeight
10 Years Ago
Undone everything goosey did yesterday (fixes broken player animation, sorry dude)
10 Years Ago
Tweaked camera, sky Added ProceduralSmall map Animals now spawn everywhere (instead of just forests)
10 Years Ago
Fixed player model not playing walk animations (NaN mechanim shit)
10 Years Ago
Another stab at UI lag
10 Years Ago
Swapped UI rendering back to how it was, this new way kills frame rate
10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Prefab names
10 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
10 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
10 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
10 Years Ago
SkinnedMeshCollider triangle array errors
10 Years Ago
Fixed errors with input state being null on disconnect
10 Years Ago
This should fix having to hit doors to get lock status to change
10 Years Ago
Changed ores to use standard shader
10 Years Ago
Disabled voice chat playback (crashing in u5 in SetData)
10 Years Ago
Removed redundant rigidbody warning