7,315 Commits over 2,345 Days - 0.13cph!
Material tweaks
PlayerModel scene render settings
Tweaking to avoid crazy shadow flickering
Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
These trees had two colliders
Removed rigidbodies from more prefabs
Removed more rigidbodies
Ores now properly dispense metal/sulfur ore
Fixed construction guide shader
Fixed player sticking head through ceiling
Fixed not unducking
Fixed player collider sometimes being sidewards
Fixed door falling off (!)
Removed rigidbodies from a bunch of static-y stuff
Disabled network sleeping (perf test)
More profiling when sending snapshots
fixed vm_rock missing event errors
Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Fixed player being a black shiny blob
Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
Testing whether 64bit versions will allow Development mode now
Error reporter per platform
Don't fuck with timings (for now)
Fixed errors not being reported
Disabling gibs (performance test)
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Recompiled plugins with working UnityEngine.dll (!)
Updating properties on models so materials don't get re-created on import
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Fixed some broken materials
More fighting with CoherentUINet.dll
Re-compiled plugins with new UnityEngine.dll
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Fixing CoherentUINet.dll complete fuckabout
Changed render-path to new deferred
Disabled motion blur properly, in effects convars
Player materials
Disabled Amplify Motion until D can fix it for U5
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
64bit Steam DLL for playing in the editor
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Fixed menu not showing up
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Updated :CoherentLabs from 1.8.4 to 2.3.0
Print position when deleting entity because of invalid position
Can now build walls on walls
Blueprints can be non-craftable
Blueprints can define an item amount to create
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Adding culling/LODing to floor/foundation/wall
Animal collision perf fix