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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Material tweaks PlayerModel scene render settings
10 Years Ago
Tweaking to avoid crazy shadow flickering
10 Years Ago
Clothes material fixes Made camera clear only depth (fixes leaf outline bug in u5) Made time curve harsher - night doesn't last as long
10 Years Ago
These trees had two colliders Removed rigidbodies from more prefabs
10 Years Ago
Removed more rigidbodies Ores now properly dispense metal/sulfur ore
10 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
10 Years Ago
More profiling when sending snapshots
10 Years Ago
fixed vm_rock missing event errors
10 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
10 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
10 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)
10 Years Ago
shader fixes
10 Years Ago
Sentry error fixes 2
10 Years Ago
Sentry error fixes
10 Years Ago
Include 64bit steam dlls with debug server build Lessen network grid size (perf test)
10 Years Ago
Fixed player being a black shiny blob
10 Years Ago
Added option to make Win32 client debug build Disabled water reflections (huge fps boost - possible Unity5 bug?)
10 Years Ago
Testing whether 64bit versions will allow Development mode now
10 Years Ago
Error reporter per platform
10 Years Ago
Don't fuck with timings (for now) Fixed errors not being reported
10 Years Ago
Disabling gibs (performance test)
10 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
10 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
10 Years Ago
Updating properties on models so materials don't get re-created on import
10 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
10 Years Ago
Fixed some broken materials
10 Years Ago
More fighting with CoherentUINet.dll
10 Years Ago
Re-compiled plugins with new UnityEngine.dll
10 Years Ago
Fixed 32bit windows build not copying coherent libraries properly Removed some unneeded server debug output
10 Years Ago
Fixing CoherentUINet.dll complete fuckabout
10 Years Ago
Changed render-path to new deferred
10 Years Ago
Disabled motion blur properly, in effects convars
10 Years Ago
Player materials Disabled Amplify Motion until D can fix it for U5
10 Years Ago
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
10 Years Ago
64bit Steam DLL for playing in the editor
10 Years Ago
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
10 Years Ago
Coherent 64bit dll fix
10 Years Ago
Imported into Unity 5
10 Years Ago
Loot panel now properly shows all containers Corpses have a seperate clothes container (prep for clothed corpses)
10 Years Ago
Fixed misc sentry errors Log server errors to a seperate sentry protocl++
10 Years Ago
Fixed menu not showing up
10 Years Ago
Tagged all clothes as clothes Fixed some of the new clothes not having collision Fixed errors when hitting someone in their burlap trousers Added component to dress players, for dev tests Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
10 Years Ago
Removed debug output
10 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
10 Years Ago
Print position when deleting entity because of invalid position
10 Years Ago
Can now build walls on walls
10 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
10 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
10 Years Ago
Adding culling/LODing to floor/foundation/wall
10 Years Ago
Animal collision perf fix