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5,158 Commits over 1,583 Days - 0.14cph!

2 Years Ago
Fix SimpleSceneRender not working in non editor
2 Years Ago
Delete glowproperty.mat
2 Years Ago
Obsolete Draw3D.DrawScene Clean SceneTextures.. kind of Delete all the glow code (we're gonna do outline glows in addon)
2 Years Ago
Remove ui_cssbox SRGBImage hack Add Rect.Left, Rect.Top Texture only calls GetOnDiskTextureDesc on demand Switch ScenePanel to use SimpleRenderScene & SceneCamera Fix ScenePanel compatibility (with obsoletes) Hide Draw3D.DrawScene for now
2 Years Ago
AssetPreviewWidget camera placement is nicer GradientFog works in SceneCamera renderings If rendering widgets using the engine Paint will still get called Added a SceneRendering example to the widget gallery https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
2 Years Ago
Add SceneCamera.RenderToPixmap Fix "QPainter::begin: Paint device returned engine == 0, type: 1" Delete SceneWidget AssetPreviewWidget use SceneCamera Delete CSceneRenderWidget SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture Do CToolsRenderScope when rendering scenes from tools Dump scratch rt's after a number of frames unused Always allow scrartch rt's FlushScratchRenderTargets when a swapchain changes size
2 Years Ago
Documentation for RenderToWidget Material Editor handles compiled materials a bit nicer Give a warning if exception in TypeUnregister
2 Years Ago
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
2 Years Ago
flex-basis wasn't hooked up to anything
2 Years Ago
.. unless there's no clr
2 Years Ago
Spin the UI when compiling asset on demand
2 Years Ago
Fix error when calling SaveToStateCookie in Window.OnDestroyed Bind system prioritizes values over nulls Fix NRE in AssetList Update AssetProperty properly when value changes
2 Years Ago
Add sceneutils->SimpleRenderScene InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are paintEngine return null if Qt::WA_PaintOnScreen set Add SceneCamera Add SceneCamera.RenderToWidget( widget ) Only resize swapchain window if it's the main window Update Qt Disable this for now
2 Years Ago
Log warnings to breadcrumbs to help diagnose crashes Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
2 Years Ago
Fix editor not closing properly
2 Years Ago
Add Getter for SceneObject.Bounds More RenderAttribute accessors [CanEdit] will show exceptions when creation failed Add helpful properties to SceneWidget, set defaults Fix BaseWindow not actually deleting on close
2 Years Ago
Input.MouseDelta is now proper Remove unused GetLocalViewAngles/SetLocalViewAngles
2 Years Ago
Add whitelists for System.Reflection.ParameterInfo
2 Years Ago
Whitelist some reflection stuff Default outfit Add MemberDescription.GetCustomAttribute Obsolete TypeLibrary.GetProperties, add GetPropertyDescriptions Fixed menu whitelist errors
2 Years Ago
ModelEntity.SetMaterialOverride works from serverside
2 Years Ago
Fixed minidumps not wrapping threads propertly Remove a bunch of old mdmp code
2 Years Ago
Strip all the vmpi stuff out of vrad2 Complain better when CBakeResourceHelper fails to compile something Fix editor window coming to front when a widget was created with no parent (!!)
2 Years Ago
Add TypeDescription.Methods, TypeDescription.Properties
2 Years Ago
Fix entity tags not adding
2 Years Ago
Fix collision tags not updating on the client
2 Years Ago
Catch HttpRequestException when loading an image Retain SCENEOBJECTFLAG_HIDEINFIRSTPERSON flag Fix MaterialOverride not working consistently + strip a bunch of unused code Don't reapply material overrides unless they changed
2 Years Ago
UI sounds support position, pan relative to screen position
2 Years Ago
TypeLibrary.DynamicAssemblyHash doesn't need to be exposed Fix Volume/Pitch not working on UI sounds Add TypeDescription.Interfaces (Fixes sbox-issues/issues/2237)
2 Years Ago
Add TypeDescription.CreateGeneric
2 Years Ago
Add TypeDescription.IsClass Add TypeDescription.IsGenericType, TypeDescription.GenericArguments Document MemberDescription
2 Years Ago
Fill out MethodDescription Add TypeDescription.Create<T>( args ) Obsolete TypeLibrary.GetType*
2 Years Ago
Whitelist some reflection members
2 Years Ago
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
2 Years Ago
Pdb is embedded in the dll, so we don't need to drag around another file
2 Years Ago
Removing no longer needed
2 Years Ago
Don't compile pdb's Load Embedded Pdb
2 Years Ago
Added MorphCollection pattern
2 Years Ago
Fixed sbox-issues/issues/2230
2 Years Ago
Refactor Decal libraries - Added `Sandbox.Decal` - Obsoleted `Sandbox.DecalSystem`
2 Years Ago
Upload localization files when publishing addon SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit Layout.Clear() hides widgets before deleting (since the delete is deferred)
2 Years Ago
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
2 Years Ago
Localization Basics (https://wiki.facepunch.com/sbox/localization)
2 Years Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode. Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Fix soundscapes still playing when they shouldn't Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine Dock Error List in default layout Validate valid game setting before loading from cookie Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one Ensure that the max players slider in the lobby settings is correctly positioned when initialized Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox Add global:: to EnsureSufficientExecutionStack statement Unused Junk Merge branch 'master' into localization
2 Years Ago
Unused Junk
2 Years Ago
Fix list add button sometimes missing Fix PropertySheet warnings
2 Years Ago
Client reloads localization files if one changes
2 Years Ago
Load localization files property in game
2 Years Ago
Refactor Can get a list of languages Add language selection to settings
2 Years Ago
Add Panel.LanguageChanged(), update labels when language changes
2 Years Ago
Strip out a bunch of unused language stuff from engine Change cl_language to language, make it save Menu localization tests