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3,124 Commits over 1,338 Days - 0.10cph!

8 Months Ago
Lets remove these stream extensions while they're not being used by anything since they will probably cause us some trouble in the future
8 Months Ago
I forgot to remove all the debug output
8 Months Ago
Sandbox bytes to value conversions
8 Months Ago
Out Of Game Rendering + Custom Map Loader Api
8 Months Ago
Revert "Load Sandbox.Tools within the GameMenu context (experiments)" This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
8 Months Ago
Load Sandbox.Tools within the GameMenu context (experiments)
8 Months Ago
Remove Panel Template system (has been marked obsolete for long enough) Fix warnings Add some safety nets around HeavyGarbageRegion
8 Months Ago
More issue templates
8 Months Ago
Isolate Sandbox.Bind to tools
8 Months Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
9 Months Ago
Fix MapSelectionButton NRE
9 Months Ago
Don't try to inject razor file error locations unless we're the game Create Game Modal We don't need saved games in the default menu Auto height the create game dialog
9 Months Ago
Fix error in AssignEntityPointers Add Cloud.Asset (returns string path of cloud asset)
9 Months Ago
Update splash
9 Months Ago
Default game menu uses modal server list
9 Months Ago
Add server list modal, for those that don't want to implement their own
9 Months Ago
Remove debug spam Added new menu modal system Move over simple package selection modal
9 Months Ago
Run game menu shutdown at the end of the tick, should stop logic leaking from running inside tick
9 Months Ago
Fix mouse snapping back when in relative mode
9 Months Ago
Add Auth token service Test new api url
9 Months Ago
Fix Widget.GetChildren shitting the bed if more than 512 children
9 Months Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
9 Months Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
9 Months Ago
Restrict people doing dumb stuff like flushing the stats after ever increment Increase time between stat refreshes
9 Months Ago
Make stats flush less spammy
9 Months Ago
Api for getting player stats
9 Months Ago
Clean up CLoopTypeClientServer::Update (I think this makes sense?) Fix client tick input context not pushing
9 Months Ago
This UI shader tweak makes it so that full screen panels don't have a 1 pixel gap around the edges Editor play controls Fix stylesheet absolute paths not resolving on listen server Add Service.Stats.FlushAsync - Send any pending stats to the backend and wait for ingestion Can edit stylesheets when paused in listen server Fix FlushAsync
10 Months Ago
Fix devcam inputs
10 Months Ago
Fixed game menu Input not working
10 Months Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
10 Months Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
10 Months Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
10 Months Ago
Fix mouse delta fuckups (fixes sboxgame/issues/issues/3672)
10 Months Ago
HandleAnalogValueChange never used Flow input actions to gamemenu if it's visible, there's no client and no keyboard focus Return Vector2.Zero for Vector2.Normal if IsNearZeroLength, instead of NaN 🤯
10 Months Ago
Fix Input.ClearActions, Input.ReleaseActions not working
10 Months Ago
Fix doubleclick triggering all the time [fixes sboxgame/issues/issues/3683]
10 Months Ago
Key binds work again Fix stupid bot time hacks Fix bot inputs
10 Months Ago
Fixed game view sometimes not rendering, getting stuck on loading screen forever
10 Months Ago
Fix gizmo interaction in engine
10 Months Ago
Input is available in the game menu * Setting Mouse.Position works again * Fix ButtonEvents not flowing to UI * GameMenu fills out Game.Server partially, loading input actions * Add Panel.ButtonInput * Fix Panel capture mode not working * Fix cursor disappearing during loading * Restore the cursor back to its original position after capture mode * Fix game keys not unreleasing when another context takes over * Pass escape down to panels, hold escape to close game * Fix cursor not showing when it should
10 Months Ago
Input Cleanup (#1183) * Strip inputstacksystem * Delete inputsystem.dll * Rip out all the analog input stuff * UserCmd is all generated in c# now * Add Input.MouseCursorVisible
10 Months Ago
Fix ReadStructuresFromStream overflow Fix ByteStream exploits Seal some classes
10 Months Ago
Leaderboard formatted value and unit Add `Sandbox.Services.Stats.GetGlobalStats()` Global stats api
10 Months Ago
Add DisplayName and Description to leaderboard response
10 Months Ago
Add Sandbox.Services.Leaderboards initial offering
10 Months Ago
Clear downloadTokenSource if it's this one
10 Months Ago
Remove a lot of the bullshit from the default menu, don't use a lobby to create a game.
10 Months Ago
Tweak package downloads
10 Months Ago
Make iterating over widget children less error prone Live update player counts, favourite counts on menu Mark Color.ToHsv readonly Remove this obsoleted ClientStats stuff