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3,634 Commits over 1,583 Days - 0.10cph!

1 Year Ago
Remove unused Bootstrap cleanup More Bootstrap cleanup
1 Year Ago
hunch satisfied, fuck steamworks
1 Year Ago
Just testing a hunch
1 Year Ago
Upload to default branch (not staging) Fix NRE
1 Year Ago
Fix warnings
1 Year Ago
more NetworkTable unit tests Lift restrictions on Sync var types (it'll error now instead of silently ignoring)
1 Year Ago
Fix NRE Split heartbeat message into ping and pong
1 Year Ago
Update packages in tools
1 Year Ago
ServerList modal
1 Year Ago
Exception wrap INetworkListener calls Move FriendsListModal
1 Year Ago
Map list right click menu Fix NRE in ClothingContainer.Apply Transition cards in
1 Year Ago
Remove unused These updated after a full resource build Package updates Update packages
1 Year Ago
Fix loading screen not being interactive
1 Year Ago
String table, empty entry unit test
1 Year Ago
Handle empty entry in StringTable Don't try to multiple Term GameObjects Differentiate between Network Root objects and network objects in tree Fix network object serialization Better errors when component deserialize errors Don't network spawn disabled objects
1 Year Ago
Network spawn cleanup
1 Year Ago
When serializing network objects, don't include child network objects
1 Year Ago
Handle exceptions in Panel.FinalLayout
1 Year Ago
Add Model.Cube, Sphere, Error Add Particle.Get, Set for storing extra data Add ParticleEffect.OnParticleCreated, OnParticleDestroyed Fix panel NRE
1 Year Ago
Fix crash in ComputeMass
1 Year Ago
Send ClientReady after snapshot load Fix not waiting for OnLoad when joining server Trim debug output
1 Year Ago
Refactor SteamLobby Update SteamLobbyConnection id from ConnectionInfo
1 Year Ago
Fix NRE when reporting project errors
1 Year Ago
We don't need to route EngineLoop.Exiting via native
1 Year Ago
Fix engine convars not saving
1 Year Ago
Warnings as errors in PRs to match main CI
1 Year Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
1 Year Ago
Reset launch args when joining a server Join active session by default, on map list
1 Year Ago
Make steam's richPresence kind of work
1 Year Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
1 Year Ago
Add GameObject.Network.OwnerConnection
1 Year Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
1 Year Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
1 Year Ago
Default fps_max to 200 instead of unlimited
1 Year Ago
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
1 Year Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game
1 Year Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
1 Year Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
1 Year Ago
Merge fuckup
1 Year Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
1 Year Ago
Fix GameObject.Clone not setting parent
1 Year Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
1 Year Ago
Use MakeDirty in a bunch of places, now we can
1 Year Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
1 Year Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
1 Year Ago
New native sentry dsn so we don't get entity branch errors
1 Year Ago
Don't report shutdown exceptions (proper)
1 Year Ago
Remove unused codegen units Update CodeGen.Targets
1 Year Ago
Codegen Engine assemblies (#1438)
1 Year Ago
Try to avoid reporting errors on shutdown - because there's a billion of them