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3,129 Commits over 1,338 Days - 0.10cph!

3 Years Ago
Steamworks SDK no longer defines QUERY_PORT_ERROR
3 Years Ago
Update Steam SDK
3 Years Ago
"move" cursor Fixed Screen.Size not being available immediately
3 Years Ago
Fix caps sensitivity in RemoveClass, HasClass
3 Years Ago
Add IEntity.IsOwnedByLocalClient Merge branch 'master' of sbox
3 Years Ago
Add Panel.FindPopupPanel() Merge branch 'master' of sbox
3 Years Ago
Do Panel.PreLayout in tasks PropertyBind swallow errors, try to convert to appropriate type Remove GetTextBlock from PanelRenderer Browsable attributes for panel
3 Years Ago
Throw exception if trying to Material.Load on render thread
3 Years Ago
Round measure text up to int
3 Years Ago
StyleSelector HasClasses speedup Skip transitions on screen size change Fixed text not invalidating layout when changing size
3 Years Ago
Cursor ew-resize, ns-resize Throw an exception if parenting a panel to itself Add template slot system
3 Years Ago
fixed last-child issues
3 Years Ago
Dirty the layout when text changes
3 Years Ago
YogaWrapper, don't set variables that aren't changed TextBlock optimized emptry string behaviour Add DebugName to BaseDataSource Don't update binds every frame Don't update binds if panel not visible Only update yoga when styles change Update performance stats Cache layout rect, margin, padding Merge branch 'master' of sbox
3 Years Ago
Added UI.DataSource.Property Optimize.IsVisible Added UISystem.Simulate Performance layouts
3 Years Ago
Add Client.IsListenServerHost
3 Years Ago
Splitting test solution Update test packages Panel performance tests Update children indexes on prelayout, instead of every time a child is added/removed HashSet for children Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock Fix EngineFileSystem shutdown exceptions
3 Years Ago
FgdWriter don't put base class name Glow Property color is a vector instead of a color ObjectProperty doesn't go crazy if property isn't gettable Reflection.GetProperties returns actual properties LogEvent fields to properties Throw error message popup if menu doesn't compile on boot Add System.ComponentModel.Primitives for addons Decorate some properties for inspector Added IValid interface More property tagging LogEvent use StackTrace editor RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32 Merge branch 'master' of sbox
3 Years Ago
Engine EntityRegistry, tweaks to make adding/removing ents to/from lists reliable Addon accessor ToYoga optimization Profiling Entity Registry as list IEntity for cross realm entity interaction Lets not print all this shit when we do ent_bbox Merge branch 'master' of sbox
3 Years Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
3 Years Ago
Can turn prediction off for an entity using Entity.Predictable = false
3 Years Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
3 Years Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
3 Years Ago
ModelEntity.SetMaterialGroup can take a string
3 Years Ago
Load assets before menu init
3 Years Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
3 Years Ago
Added AnimSceneObject.SetBodyGroup
3 Years Ago
Fixed FgdWriter errors
3 Years Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
3 Years Ago
qwidget bind test
3 Years Ago
Compile fix
3 Years Ago
Adding Sandbox.Tools
3 Years Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
3 Years Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
3 Years Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
3 Years Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
3 Years Ago
Fixed ConVar.ClientData returning string
3 Years Ago
Add a couple more decimal places to Color json encoding
3 Years Ago
Fixed scss variables with variables
3 Years Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
3 Years Ago
Don't allow prediction if entity is using physics movement
3 Years Ago
Added entity.Tags.List (returns list of tags)
3 Years Ago
Global.TimeScale and Global.TickRate are editable
3 Years Ago
Fix spritemodel crash Add Trace.Ray that accepts a Ray Don't send VR controllers as tracked objects Merge branch 'master' of sbox
3 Years Ago
Moved label to addon Add Rect.AddPoint Added Rect.IsInside( Vector2 pos ) Added Panel.PanelPositionToScreenPosition Added IEnumerable<Panel> Panel.FindInRect( Rect box, bool fullyInside ) Added Panel ondragselect event Added internal label Selectable Added panel.IsInside( Rect rect, bool fullyInside ) Added Panel.AllowChildSelection Merge branch 'master' of sbox
3 Years Ago
Delete PanelInput rename Input in BuildInput to inputBuilder so people are less likely to use the global Input Don't show cursors if panel requesting is a world panel Remove debug in RunEvent Panel.RayToLocalPosition WorldInput.Update - need to think this over though Merge branch 'master' of sbox
3 Years Ago
Tweaked how RootPanel's layout rect is calculated to be compatible with negative vars etc Don't clip root panel PanelSceneObject set WorldMat so it uses the right coord system, is scaled down to world units Merge branch 'master' of sbox
3 Years Ago
Added Input.Vr.TrackedObjects
3 Years Ago
Remove ClientPutInServerOverride muck Add Client.IsUsingVr Input.VR.IsActive is available during ClientJoined