3,547 Commits over 1,522 Days - 0.10cph!
DisplayInfo can read Group from CategoryAttribute
Remove PropertySheet GroupByClass
Struct/List property fixes
Fixed Material Json convertor not writing filename properly
Change float dragger icon to something less abrasive
Array editor
Array/List tries to use correct editor type
SetSizeMode on ExpandGroup so it actually expands
Change DecalEntry to a struct
Json deserializer shits itself when structs have initializers
RangedFloat editor
Inspector can explore and edit structs
https://files.facepunch.com/garry/f3e93313-f101-4127-b350-b9b13a19cf14.png
Asset inspector scrollbar
Asset inspector can save assets
When saving a json asset, find and convert strings into resource strings
Ignore some surface properties in json serializer
Fix ui opacity not cascading properly
Add empty map option for games
Add some assemblies to whitelist
IL verification and tests
Access rules are built into the dll
Fix menu double GameAssemblyManager.Init
Allow menu to whitelist Sandbox.Menu access
Add Ceiridge.001 AC test
Another check for unsafe code
Move AccessControl to its own assembly
Move access control tests to own assembly
Merge branch 'master' of sbox
Fix NRE in DebugBits
Add a place in engine to grab Sandbox.Game.dll for reflection access
EngineGlue to load json from jsonasset
Create Sandbox.Utility.JsonAsset for loading JsonAssets
Add game assembly to tool's GAM
Use EngineLoop.GameAssembly in LoadEngineEntities()
Add Asset.TryLoadObject (I don't love this)
Add PropertySheet for asset type to inspector (not saving or anything right now)
Implement animation-iteration-count and animation-delay
animation-iteration-count can be infinite
Implement animation-direction
https://files.facepunch.com/garry/11901349-b088-4fba-ade1-205873d81634.mp4
Keyframe implementation basics
Animation style properties (unimplemented)
Fixed client not knowing particle names
Simplify switching to local api
Icon showing updated within last day
Package Updated/Created is DateTimeOffset
SceneSystem - ignore objects with invalid bounds
if it ain't in this spawn group, how can it be in the pvs?
Fast return if setting model but model didn't change
Fix menu exception when gameicon doesn't have info yet
ContainsInterpolationVarsForPhase return false if rendering
Upgrade "Use IDictionary<{1}, {2}> instead of Dictionary<{1}, {2}>" to an error instead of a warning
Ignore ResetLatched in IV_PHASE_RENDERING
Populate main menu screen with trending games
Tools doesn't need its own package query function
Force CBasePlayer transmit always
Fix NRE when deserializing a dictionary that ends up with a null key
Always transmit child entities to owner
Fix exception when iterating asset locations
Expire entity task in delete
Don't award kills for killing yourself
Right click particle create option
Merge branch 'master' of sbox
Fix exception when generating thumbnails
Added RealTime.GlobalNow - like Now but should be in sync globally (and is a double)
RealTimeSince uses GlobalNow - so should stay in sync between server and clients
Merge branch 'master' of sbox
Allow base scoreboards to decide whether they should be open or not
Fixed outro animations not always playing
Store current server steamid in richpresence so friends can join
Create socket for client steamid too, when listen server
Don't throw error when joining game via lobby
Don't SpewAllClients when rejecting because server is full
Fix warnings in WaterSceneObject
Give warning if calling SetModel/Model in entity constructor
Early-out in OnOverrideAnimGraphChanged
Remove BaseViewModel.FieldOfView (is controlled by CameraSetup)
Fixed listen servers not joinable
Fix exception when generating thumb
Make post process VignetteSettings so you can read and they have defaults
@ogniK5377 can you do this for all the others?
BaseWeapon: don't return trace if no hit
Fix UI scaling causing unevenness
Add Render.Draw2D.BlendMode
Run deferred UI deletes before layout, so they don't appear there
Warning Fix
Warn if ui template not found
Update transforms test
Allow maps to specify which games they support
Move Rank/Leaderboard config to meta, GameConfiguration is dead 🙌
ComboBox/EnumBox can have tooltips/descriptions
Move MapSelect stuff to meta
When a datasource bind errors, tell us which one
Panel binding properties don't need a [Property]
Server button resolve map name
Local addons can store metadata in their config
Include local metadata when uploading addon
MinPlayers/MaxPlayers in meta
Remove GameConfiguration.MinPlayers, MaxPlayers
Package.Meta will use local addon if available
EnumBox handles int and JsonElement
Move GameConfiguration.NetworkType to addon meta
Try to leave lobby after joining the game