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4,449 Commits over 1,277 Days - 0.15cph!

1 Year Ago
Startup time diagnostics
1 Year Ago
Double click project row to open properties Package Settings page Use project settings window to configure asset packages Project publish wizard foundation Enforce/Signal package ident length to avoid silent fails Get rid of IWebProgress, add simple action callback instead New publisher works Delete old PublishWindow Merge fix Upload wizard fixes Clean up and make it all work for non single file projects Clear the package cache after successful upload so it'll be usable immediately Delete PackageSettings page, replace with button
1 Year Ago
Add ContextMenu which automatically deletes itself on close. Try to use this whenever popping up a one time context menu. Move Project Enabled context menu option to first position Return early in DrawTextBox if rect is invalid Sully the project list with stats and warnings
1 Year Ago
New package facets api replaces categories
1 Year Ago
Fix Shape Buffer not being generated and being cleared at wrong moment Prototype directional AO, fix reflections not showing up on shaders Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png Implement capsule shape on reflections too https://i.imgur.com/ZEf0dxa.png Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png Dot product with geometric normals to avoid double occlusion on AO, fixes most artifacts Remove edge artifacting with ambient shadows https://i.imgur.com/GV8SXq3.png Misc tweaks and fixes, set default AO distance to 40, better self occlusion filter Move reflection compositing code to base code, add option to check if high quality reflctions are enabled to shader without a combo Disable aoproxy caching on models with animgraphs update shader objects Cleanup, better do vignietting Finish directional AO code before cleanup, use lightmap directionality if we are compositing to one Fix aoproxy shapes of most standard props Add support for high quality reflections in Complex shader Add high quality reflection option to complex Cleanup directional AO, have softer vigniette Some more prop aoproxy adjustments Fix flickering on directional AO probes Readd AOProxy instancing, batch AOProxies by LPV Increase precision of SDF tracing fixed holes and added LODs to the telegraph pole AssetSystem & GameData docs Sort asset references in inspector by type and name Makes it easier to see what's what. Also reduced vertical whitespace a bit. Added confirmation popups for deletion of assets/projects This also lets the user know what exactly will happen to the asset and project files upon removal/deletion. Fixed certain assets showing 2 icons in the browser AssetType.PrefersIconForThumbnail is now set correctly Remaining asset type/system docs More documentation Add SetRemoteDestination to trigger_teleport Validate organization thumbnails for asset.party selectors Validate AddonSelectorDialog org thumb - we've got 3 panels doing the same thing here, I'll unify them in the next couple of days Added multi-select support to Hammer's Entity Tool selector https://files.facepunch.com/devultj/1b1911b1/sbox_6eFNVff4fk.mp4 Removed GameSelectorDialog, renamed AddonSelectorDialog to PackageSelector Solves #621 PackageSelector uses Package.FindAsync Api Only try to sample from reflection buffer if we have reflections defined at all on the shader Add SceneParticles.SetControlPoint for rotation and transform Move ParticleAttachment to engine, this is something we'll need in tools, not just game Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game" This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb. Add Application.CursorPosition setter (used for locking cursor in tools) Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels Revert some experiments that shouldn't be in this branch Update shader files Sample default direction if we don't have a lightprobe Fix VR perspective on directional AO and reflections Menu: Open video settings navlink by default Partial fix for audio breaking when sounds are played really far away Documented BaseItemWidget Actions, added ItemDeselected, ItemsSelectedTo Remove AddonProperty, replaced usage with PackageSelectorProperty, added defaultSelection to PackageSelector, added placeholder UI to see current selection https://files.facepunch.com/devultj/1b2011b1/devenv_OUH7xVz5AK.mp4 PackageSelector: Re-added #local to local packages Citizen/clothing: disabled jiggle on hard hat ModelDoc: Added more info to "not in CONTENT folder" error message Added hotload_log engine convar New Dress + New Hair Fixing LOD1 of Tactical Vest Show all leaderboards in menu again Basic support for {map} leaderboard name substitution Only supported for MapSelect.Official Avatar screen subcategories and clothing variations (#626) Adds Parent to the Clothing GameResource Clothings with a Parent will be displayed as a variation in a separate panel Categorizes clothing items by their subcategory Updated a few items to have subcategories and parents Limit main menu leaderboard list to 5 items for now Hammer: Ability to reset selected material Asset Brower: Make disabled asset types a bit easier to read Prettify FBX asset name Add Model.AnimationCount and Model.GetAnimationName Add tooltips to collapsed sidebar of entity selector Add Model.MaterialGroupCount and Model.GetMaterialGroupName Complete fix for far away audio from breaking our sound system Closes sbox/issues/615 & sbox/issues/622 & sboxgame/issues/issues/2461 Set max height for package description in menu For sboxgame/issues/issues/2575 fixed cctv_globe/mount mesh orientation and naming, updated physics and prefabs Merge branch 'master' of sbox Clothing Outfit Orginised / Parented for Colour Variations Remove Compiler.ReportCompileDiagnostics - this was only used in non-tools mode and was double printing something already handled in CompileGroup Merge codegen diagnostics into Compiler.Diagnostics so errors/warnings show in editor error list or console in non-tools If codegen reports any diagnostics of error severity, fail the build ( warnings won't fail the build ) Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing Clean up some generator diagnostic descriptors, make them more clear, set severity to warning on warnings.. Non-static ConCmd.Client errors Add scrolling to leaderboard list in menu Always use addon map list for map leaderboards in menu CI worked perfectly with the previous thing, let's try without processor throttling Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU Merge pull request #614 from Facepunch/aoproxies-suck AOProxies Rework Fix addons targeting local projects erroring - don't use #local in addon compiler references, there's code further down that will favour local package If an addon doesn't target a specific game add a reference to base - Sandbox.Internal.AssemblyModifier seems to take care of all the references Organising of Hair / Parented + New Baseball Cap reskins Entities can use GameResource types in properties Styling consistency for game frame comboboxes Hovering asset list will show asset path in status bar Fix directional AO shipping without actual directionality Delete created sound(scape) entity when drag'n'dropping outside of a Hammer view Fallback code for Hammer drag'n'drop assets with spaces in their path Merge branch 'master' into facets
1 Year Ago
Use remote api
1 Year Ago
Fix layout not rebuilding when scroll is being constrained Fix exception when no packages
1 Year Ago
Package sidebar functional Fix hover/active not always refreshing the styles More detail when can't decode image Fixed text styles lagging behind everything else Local packages
1 Year Ago
Faceting in package selector wip
1 Year Ago
Update to deserialize new api Handle trying to load null image Switch everything to the new api
1 Year Ago
Fixed text panels not updating when string changed
1 Year Ago
Clear background image if setting to a missing/invalid image Add Package.FindAsync (new api) replaces Package.Query Only compile runtime local addons if they need compiling Load runtime addon resources on activate (so sounds work etc) Add active property to button
1 Year Ago
We only need to rebuild the panel's box if yoga or our parent position changed Add checker for HasNewLayout Don't try to cache null packages Fix transitions causing recursive selector checks Speed up HasClasses Refactor Panel system so PreLayout only recurses when it really really needs to Only call FinalLayout if we need to https://files.facepunch.com/garry/8df37b66-e43c-4c46-9123-022f6888b7e7.png Fix backwards compatibility
1 Year Ago
Fix Panel.OnParametersSet getting called twice
1 Year Ago
Don't use localhost api - I knew I was gonna do this eventually
1 Year Ago
Switch to new find/get api endpoints
1 Year Ago
Less debug spam
1 Year Ago
Local packages untangled from remote packages Local packages now end in #local and are completely separate from remote packages. This means you don't have to disable your game project to test the published version. It also means your launch configs are now broken. To fix just go in the config for each one and set them back up. I've updated the Game list page to razor so we could have the local game tab.
1 Year Ago
Resolve map propertly
1 Year Ago
Gamelist has a local tab
1 Year Ago
When runtime mounting a runtime addon, wait for it to compile before returning
1 Year Ago
Fix client assemblies not getting swapped before entity deltas
1 Year Ago
Local packages all end in #local, don't stomp remote packages Mount local map, local gamemode when starting
1 Year Ago
Fix compiler not finding runtime game dll when compiling runtime addon Can get TypeDescription by fullname (namespace.typename) Runtime addons can define their primary class
1 Year Ago
Automatically rebuild the project page on hotload Disable debug spam Package.MountAsync can load the addon assembly too
1 Year Ago
Update tooltip text if tooltip text changes while visible
1 Year Ago
Don't let game code use ConsoleSystem.GetValue or SetValue to access engine convars
1 Year Ago
Update zio to latest
1 Year Ago
define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS todo: look at whether we should update protobuf
1 Year Ago
Fix crash when shutting down during a level transition
1 Year Ago
Implement PhysicsShape.RemoveTag Only change datatable tags on the server (suspect this will fix https://sentry.io/share/issue/2446b124736f483ea51358d927983db6/
1 Year Ago
Fix crash when changing maps PerformanceTrace Physics World Step Add perf trace for EvaluatePose Add perf trace on trace + prediction
1 Year Ago
Fix crash when compiling material
1 Year Ago
Strip unused WorldGroupWorldInfo Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
1 Year Ago
Fatter menu
1 Year Ago
Fix streamdeck popup
1 Year Ago
Just ignore GameCategory
1 Year Ago
Obsoleting GameCategoryTypes
1 Year Ago
Testing more performance metrics
1 Year Ago
Send some performance info
1 Year Ago
Fix razor file extension checks case sensitive Settings page partial cleanup
1 Year Ago
Tooltips
1 Year Ago
Group projects better
1 Year Ago
Remove some unused gameui Don't reset buttons when mouse cursor window
1 Year Ago
Add context menu to entity list, allow deleting Fix entity categories under Map entities Add consistency to explorer widgets
1 Year Ago
Friend.GetAll() returns empty array in outside of menu
1 Year Ago
Catch and report exceptions in OnParametersSetAsync, OnParametersSet When deleting, destroy child blocks first
1 Year Ago
Fix up initializing interopgen from managed
1 Year Ago
Latest yoga (adds gap support) include yoga Yoga interopgen InteropGen fixes for "initfrom Managed" Remove yoga nuget
1 Year Ago
Compile tool base first, so that if a tool addon is broken the UI won't be broken