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5,126 Commits over 1,552 Days - 0.14cph!

1 Year Ago
Can reference cloud assets from code - https://wiki.facepunch.com/sbox/Cloud_Assets_from_code
1 Year Ago
Add Cloud.Material
1 Year Ago
Change logs into Traces
1 Year Ago
Include assets from cloud packages when publishing Set CodePackageReferences so we can tag references on upload
1 Year Ago
Add tools Utility.AssemblyMetadata.GetCustomAttributes( byte[] assembly ) Start replacing PublishPage.SharedBag with PublishConfig Collect [AssetAttribute] from compiled assemblies on publish
1 Year Ago
Run main thread queue in RunBlocking Add Processor.DefaultPackageAssetResolver Add MainThread.Run Add DefaultPackageAssetResolver for toolsdll
1 Year Ago
Add [StringLiteralOnly] attribute Add Cloud class Create a "[assembly:Sandbox.Cloud.Asset" attribute for every call to a [CloudAssetProvider] method
1 Year Ago
Fix ProjectRow's menuscreen button deactivating local project when it stopped being visible 🙈 Fixes sboxgame/issues/issues/3332 Fixes sboxgame/issues/issues/3320 Fixes sboxgame/issues/issues/3402
1 Year Ago
Only do ClassFileLocation errors if we're doing a full code gen
1 Year Ago
[StyleSheet] should complain if empty and no classFileLocation ClassFileLocation generation works when relative paths are provided (ie when publish compile)
1 Year Ago
Can use <a> outside of a NavHostPanel and it won't go crazy WebPanel correctly stops propagation of clicks Only show gamemenu refresh buttons on local addons Remove UI Test Fix broken gamemenu blocking main menu Ignore obj and launchSettings
1 Year Ago
Revert the panel pendingChildren thing until I run into the :intro bug again and fix it properly Calm the garbage collection down
1 Year Ago
Reload localization files after loading a gamemenu
1 Year Ago
Remove null root panels ( this can happen when hotload can't convert a panel to a new type ) Game.Menu.HideMenu works
1 Year Ago
Rip out unused matchmaking interfaces
1 Year Ago
Games with custom menus can define their own loading screens https://wiki.facepunch.com/sbox/loading_screen
1 Year Ago
Fix Time.Now / Time.Delta not being updated properly C# side in PostBotTick Merge branch 'master' of github.com:Facepunch/sbox VideoPlayer: Refactor to remove audio filtering bullshit, resample at 44100 2 channels Editor: Sort input actions by their group name alphabetically Apply mask image & border images in the same way as background images CSS: Fix parsing multiple filters, add a test for it Obsolete SpeechRecognition.Listen. Add SpeechRecognition.Start. Callback for SpeechRecognition.Start passes SpeechRecognitionResult with additional info: Confidence (0-1), how confident are we that this is the right result? And Success, did we find a match? The old SpeechRecognition.Listen method routes through this for backwards compat for now. Fixes sboxgame/issues#2562 Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' of github.com:Facepunch/sbox Use init instead of setter for SpeechRecognitionResult properties Actually have SpeechRecognition.Start take an IEnumerable<string> for choices - lets you use string[], Lists, method returning IEnumerable etc Support passing no choices to listen for any text Activity in a game's menu counts as activity in the game Merge branch 'master' into loading-screens
1 Year Ago
Activity in a game's menu counts as activity in the game
1 Year Ago
Fix menu closing too early
1 Year Ago
Clean load progress messages
1 Year Ago
Lets try not forcing a 1s GC collection multiple times during loop start
1 Year Ago
Create loading screen from gamemenu addon Add button on local project game menu to preview loading screen
1 Year Ago
Cut out the old loading screen
1 Year Ago
TimeUntil unit tests
1 Year Ago
Fix sboxgame/issues/issues/3394
1 Year Ago
When uploading a menu whitelist, pull in references of the wildcarded assets and add them to the whitelist too
1 Year Ago
RedirectFileSystem can resolve full filenames properly Fix Game.Audio not available in menu Fix videoplayer not playing video files (this isn't the correct fix, we should pass in the relative filename and check the extension on that)
1 Year Ago
UI textures load as they're going to be used, rather than loading everything in the stylesheet
1 Year Ago
Fix border-image not drawing if background unset Support videos as background-image etc Add Texture.LastUsed - the number of frames since last used Texture has a ParentObject (so they can keep things like VideoPlayer from being garbage collected) Add IWeakInteropHandle to interopsystem, so c++ can reference c# objects that can get garbage collected VideoPlayer implement IWeakInteropHandle Add Debug/Full Garbage Collection VideoTextureLoader is weak, will let videos get garbage collected Remove Styles.TextBackgroundImage (not used)
1 Year Ago
Add AudioSystem.Play overloads to play from an entity Fix reading json color32 string not working Fix GameLog not printing all aggregate exceptions Fix transition time parsing Fix GetSavedGames typo Fix IPanel.Depth logic
1 Year Ago
Re-organize the sound classes Sound doesn't need to keep the hash around Sound wraps a SoundHandle
1 Year Ago
Compile fix (!)
1 Year Ago
Bind CSosOperatorStack
1 Year Ago
Stop all sounds when leaving game(menu) Load GameResources from menu filesystem (allows sounds to load) We don't need to access the soundsystem via interfaces, we can live in the dll
1 Year Ago
Games can define their own main menus
1 Year Ago
Fix facet styles
1 Year Ago
Show default common binds Delete Switch, add SwitchControl
1 Year Ago
Zombie Head Variation 02 https://files.facepunch.com/daniel/1b3011b1/sbox-dev_BN7EsqGgcy.mp4 https://files.facepunch.com/daniel/1b3011b1/chrome_uVsnZinHzp.png https://files.facepunch.com/daniel/1b3011b1/sbox-dev_pgwwUWwijV.jpg Another zombie variant, slight different head, should be great for creation multiple variations for hordes of zombies, rather than every zombie having the same face. intruder alarms - metal bins removed from core as they are now on asset party Merge branch 'master' of sbox Ship game templates from sboxgame/templates manually for now, need to consider about fetching from the repo soon Muscley Citizen Skin (Work in Progress) https://files.facepunch.com/daniel/1b0111b1/Photoshop_BTmDLMnH03.jpg Initial asset for the Muscley Citizen. In need of some general adjustments and fixes. A more defined set of legs and hairy back coming ASAP. As well as skin colour variations. Fix skin material not being applied to SceneModel clothes Networkable Component References (#1056) * add componentid to IComponent * make component id public - add internal findbyid method, add lookup dict for comp by id * add/remove components from lookup where appropriate * Add VarIComponent to support [Net] IComponent types * Add replicate codegen * VarIComponent -> VarEntityComponent, make ComponentId internal again, remove from IComponent interface. in Replicate..Component search for derived types from EntityComponent * FindById should just return an EntityComponent now FPArms: explicitly reject weapon_root from existing weightlists FPArms: add notes on IKChain nodes Soundscapes always transmit, should fix long initial delay FPArms: fixed left arm IKchain New Skin Variations for the Muscley body Shadingmodel Declutter (#1041) * Start cleaning up material and shadingapi * Allow using functions inside of HLSL structs https://i.imgur.com/t1AwQzr.png * Replace all GatherMaterial bullshit with Material::From() * Remove Material parameter references to things that aren't implemented yet, put TransformNormal in normals file * Cut everything from ShadingModel too and let's start from a static class * Redo light api on shaders, start implementing new dynamic light under this structure, move raytracing shit to it's own folder, add sample shadingmodel * Allow structs in structs ( HLSL 2021 and forwards ) * Most of static light with the new api * Fix shadowing on indexed lights on new light api * Move shadingmodel structures to shadingmodel.hlsl * Fix light static assignment for lighting api, fix shadowing for them too * Stub for EnvironmentMapLight * Implement cubemap light * ShadingModelValve * light.envmap.hlsl becomes light.environment.hlsl for better readability, add debug views to material api, CUSTOM_MATERIAL_INPUTS preprocessor * AmbientLight * Sane implementation atmospherics and debug vis postprocessing for shadingmodel api * Finish debug vis, rename ShadingModelValve to ShadingModelStandard * Start rewriting blendable with new api, port glass to new api * Rewritten blendable shader * Refactor remaining shaders to new shadingmodel api, fix shadergraph not working, readd procedural.hlsl for shadergraph but fix typo on title Fix typo Add Panel.DeletionToken Merge branch 'master' into gamemenu
1 Year Ago
Add an option to start a game without a lobby first
1 Year Ago
string.WildcardMatch is case insensitive Download `MenuResources` when entering the menu
1 Year Ago
Project editors for Resource paths and MenuResource paths Turn file upload whitelist into a blacklist
1 Year Ago
Reset the environment before loading fallback menu Menu differentiates between #local and packaged Add reload button for local game menus
1 Year Ago
Remove Slider Remove SliderEntry
1 Year Ago
Organize DefaultGameMenu into folders Stylesheet cleanups
1 Year Ago
Actually delete the panels in UISystem.Clear() Style tweaks Add some delays to let the UI be smooth during game transitions Refactor, add Game.Menu instead of expecting n00bs to pass the object around
1 Year Ago
Hide menu navbars when in gamemenu Whitelist playing sounds in gamemenu Don't SkipHotload InspectablePanels because it fucks the menu up
1 Year Ago
Pass menu opacity to the gamemenu Friends list gets pointer events
1 Year Ago
Fixed wrong ui alpha blending https://files.facepunch.com/garry/43b379eb-f457-4b92-92c1-be67b30b4d2d.png DefaultGameMenu ingame style
1 Year Ago
Settings styles, scroll
1 Year Ago
Fix joining server from gamemenu context Constrain package list on main menu