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5,153 Commits over 1,583 Days - 0.14cph!

3 Years Ago
Delete old panorama materials Fix vmix voicelist crash Fix thumbnails feeling like they aren't generating Generate material thumbnails as a sphere if possible Fix crash if VMIX_GraphByName is null Enable spew is hard locked waiting for resource
3 Years Ago
[ResourceType] internally convert png/jpeg/tga/image to "jpg" Asset browser view mode, bullshit types and flatten persist between sessions
3 Years Ago
Test fix
3 Years Ago
TypeLibrary initialize optimizations (5x faster) Made ReflectionCache redundant, deleted
3 Years Ago
Fix LOD dropdown defaulting to 0
3 Years Ago
More timings
3 Years Ago
Don't force GC collect on hotload, since we're doing it 3x for every compile
3 Years Ago
Update groups.vgc Added networked attribute based material replacement to ModelEntity
3 Years Ago
Add clear context menu to asset property Add DressSceneObject to ClothingContainer, to condense code repetition SceneObject can replace materials based on attribute value Clothing has EyeMaterial Add gown clothing item Add replacement attribute to citizen skin/eyes Fix skins to use new system Allow right click > open in editor for asset properties Delete junk Fix dress layers Skin5 eyes
3 Years Ago
Update material icons
3 Years Ago
Mouse wheel zoom in and out of face on avatar dresser LOD override dropdown Add sbox_feature_inheritlods
3 Years Ago
Add morph inheriting for in game models
3 Years Ago
Remove vconsole tools we're definitely never gonna use .. and some more Fix clothes showing in wardrobe multiple times
3 Years Ago
Draw2D.TextSize returns a Rect Vector3.ToScreen can take a ScreenSize, returns nullable Vector2
3 Years Ago
Merge in drawhud
3 Years Ago
Fix AddVertex no color
3 Years Ago
Reset Draw2D after callbacks Add Draw2D.Material Fixes
3 Years Ago
Move Sandbox.UI.Materials to Material.UI Fix accidental skia upgrade Don't render text twice Tweak text shader
3 Years Ago
Add Vector2.Perpendicular Add Draw2D.Line
3 Years Ago
Fix hard crash if trying to render2d with too many vertices Add Draw2D.Texture Add Draw2D.Circle, Draw2D.Ring
3 Years Ago
UI basic shader Fix Render.Draw not working without indices UI triangle drawing
3 Years Ago
Draw2D.Text fixes
3 Years Ago
Add GameBase.RenderHud
3 Years Ago
Trim all the unused addon stuff out of IApplication etc
3 Years Ago
Fix Replicated ConVar's not replicating locally
3 Years Ago
Add GameResourceEditor
3 Years Ago
Add GameResource to Recent opened list when saving in inspector
3 Years Ago
Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute
3 Years Ago
Fix classes with [Net] malfunctioning if they have child classes
3 Years Ago
Fix couldn't find class by identifier after hotload
3 Years Ago
Refactor everything (Pain Day 3)
3 Years Ago
Fix merge
3 Years Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx Fix regression where entities base properties were getting stomped Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png pallet - wip pallet - tweaks pallet - blue and red skins New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu! Merge branch 'master' into refactor_everything
3 Years Ago
Remove IRuntimeAsset Move IUninheritable to Sandbox.System
3 Years Ago
Add IUninheritable
3 Years Ago
Fix OverrideCompilerIdentifier getting overridden 🙈 Update compile
3 Years Ago
Fix tests
3 Years Ago
Test fixes
3 Years Ago
When uploading game, consolidate dlls so we don't need a base.dll
3 Years Ago
Check header version when loading assets
3 Years Ago
Add CreateAsset options for GameResource types Remove a bunch of unused p4 stuff Remove a bunch more unused p4 stuff -AssetTargetGameRoot isn't ever going to be used Don't store CResourceAssetTypeInfo on ResourceCompilerCentext, just store the data we need (extensions + compiler name) Pass InitializeCompilerForFilename to c#, expose some of IResourceCompilerContext Cleanup ManagedResourceCompiler
3 Years Ago
Fold Sandbox.Decals into DecalSystem Ignore convar duplicate change callback warning
3 Years Ago
ClassName StringToken cleanup Ignore setting Model keyvalue - since it should have been handled in engine
3 Years Ago
IIconProvider AnimEntity is AnimatedEntity
3 Years Ago
Reorganise base addon Delete old reverb track
3 Years Ago
Delete killfeed from base
3 Years Ago
Remove Crosshair stuff in base (we shouldn't be handling this)
3 Years Ago
Move Assets/ to Resources/ Remove ScreenShake, CameraModifier (this isn't stuff we should be providing solutions to imo)
3 Years Ago
Move DecalDefinition to Engine
3 Years Ago
Rename AssetLibrary Add ResourceLibrary, Make Resource.Get internal Move Clothing to engine, create ClothingContainer, Remove Clothing.All