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4,449 Commits over 1,277 Days - 0.15cph!

3 Years Ago
Nav blockers etc aren't networked (previously EF_NODRAW made things not network, but we don't do that anymore) Hide some shit from the inspector
3 Years Ago
Lets force langversion so everyone is on the same page Tweak EntityHandle to be one off
3 Years Ago
Remove duplicate extralight font weight Initialize EntityHandle to -1
3 Years Ago
If the API is returning rubbish, don't ignore it
3 Years Ago
Don't ignore local variables !
3 Years Ago
Extra UnobservedTask logging
3 Years Ago
Null check that entity Can edit enums in the inspector
3 Years Ago
Fixed crash when parenting to a deleted entity
3 Years Ago
Steamworks update Added Global.IsRunningOnHandheld
3 Years Ago
Added Client.Components Added Glow component
3 Years Ago
Fixed another hotload exception Fixed Entity.Name not being immediately available
3 Years Ago
Fixed ClientRPC crazyness
3 Years Ago
Fix for sbox-issues/issues/976
3 Years Ago
Fix for sbox-issues/issues/978
3 Years Ago
Component Add/Remove Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work) Simplifying network data, can have lists in Network classes, and Network classes in Network classes Remove bullshit from NetRead Support [Net] nullables Make networking classes a tiny bit more generic Components are networked properly Merge branch 'master' into components Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup Refactoring Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case Network variables are read when changed Merge branch 'components'
3 Years Ago
Network variables are read when changed
3 Years Ago
Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case
3 Years Ago
Refactoring
3 Years Ago
UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup
3 Years Ago
Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload
3 Years Ago
ModelDoc: Warn if model has too many bodygroups Make tag list editor in Hammer take less space per tag Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd Fix Render.DrawScene exception returns wrong image format Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class Merge branch 'master' into components
3 Years Ago
Components are networked properly
3 Years Ago
Support [Net] nullables Make networking classes a tiny bit more generic
3 Years Ago
Remove bullshit from NetRead
3 Years Ago
Simplifying network data, can have lists in Network classes, and Network classes in Network classes
3 Years Ago
Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work)
3 Years Ago
Component Add/Remove
3 Years Ago
Cleaned Entity constructor, readonly accessors Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
3 Years Ago
Fix internal IsVrUser not working
3 Years Ago
Entity.EntityName becomes Entity.Name, is networked properly, has default value
3 Years Ago
This might fix sbox-issues/issues/950 Merge branch 'master' of sbox
3 Years Ago
Add Render.UI.Text( ... ) Add Texture.Size RenderState can be readonly Add Render.UI.Clip Remove performance rcon Fix spammy TextManager Merge branch 'master' of sbox Remove ITagList, TagList is a HashSet<string>
3 Years Ago
Better No Authority exception I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time? Added Vector4.Zero, One and constructor to create via float Added Render.UI.Box, Render.UI.BoxWithBorder
3 Years Ago
Don't do scrolling logic if not a scroller I don't think this TaskGroup stuff is useful in reality
3 Years Ago
Vector3.ToScreen calls into client realm if called from menu more IEntity properties Added BBox.Corners Added Rect.Add( Vector3 ) Disable Entity is too far from world AssertMsg Merge branch 'master' of sbox
3 Years Ago
Fix ConVarRef warnings Merge branch 'master' of sbox
3 Years Ago
AccessControl unit tests AccessControl.CheckRules is around 625x faster ReflectionCache builder is 14x faster
3 Years Ago
Do a proper error if steam init failed, instead of crashing further down the line
3 Years Ago
More IPanel properties Merge branch 'master' of sbox
3 Years Ago
More IPanel properties
3 Years Ago
Add IPanel.IsMainMenu, IPanel.IsGame More IPanel properties Merge branch 'master' of sbox
3 Years Ago
Move IEntity to Internal Add IPanel Panel.ChildCount becomes ChildrenCount Can access root IPanel's from menu
3 Years Ago
Steamworks SDK no longer defines QUERY_PORT_ERROR
3 Years Ago
Update Steam SDK
3 Years Ago
"move" cursor Fixed Screen.Size not being available immediately
3 Years Ago
Fix caps sensitivity in RemoveClass, HasClass
3 Years Ago
Add IEntity.IsOwnedByLocalClient Merge branch 'master' of sbox
3 Years Ago
Add Panel.FindPopupPanel() Merge branch 'master' of sbox
3 Years Ago
Do Panel.PreLayout in tasks PropertyBind swallow errors, try to convert to appropriate type Remove GetTextBlock from PanelRenderer Browsable attributes for panel
3 Years Ago
Throw exception if trying to Material.Load on render thread