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4,479 Commits over 1,308 Days - 0.14cph!

3 Years Ago
Fixed FgdWriter errors
3 Years Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
3 Years Ago
qwidget bind test
3 Years Ago
Compile fix
3 Years Ago
Adding Sandbox.Tools
3 Years Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
3 Years Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
3 Years Ago
SceneObject delete uses DeleteSceneObjectAtFrameEnd
3 Years Ago
UI.Scene becomes UI.ScenePanel Don't let exceptions in Panel.DrawContent take down the whole UI Add SceneObject.Rotation, SceneObject.Position Add INode.GetAttribute<T>() ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation Fix point light falloff being fucked Light SceneObjects use SceneObject transform instead of own Ang/Pos AnimSceneObject.Update takes a delta instead of absolute time
3 Years Ago
Service API
3 Years Ago
Fixed ConVar.ClientData returning string
3 Years Ago
Add a couple more decimal places to Color json encoding
3 Years Ago
Fixed scss variables with variables
3 Years Ago
Codegen - warn if we want a class to be partial Move decal class to addons Fixed WorldEntity not being able to be sent in rpc When precaching, make available via Resources too Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
3 Years Ago
Don't allow prediction if entity is using physics movement
3 Years Ago
Added entity.Tags.List (returns list of tags)
3 Years Ago
Global.TimeScale and Global.TickRate are editable
3 Years Ago
Fix spritemodel crash Add Trace.Ray that accepts a Ray Don't send VR controllers as tracked objects Merge branch 'master' of sbox
3 Years Ago
Moved label to addon Add Rect.AddPoint Added Rect.IsInside( Vector2 pos ) Added Panel.PanelPositionToScreenPosition Added IEnumerable<Panel> Panel.FindInRect( Rect box, bool fullyInside ) Added Panel ondragselect event Added internal label Selectable Added panel.IsInside( Rect rect, bool fullyInside ) Added Panel.AllowChildSelection Merge branch 'master' of sbox
3 Years Ago
Delete PanelInput rename Input in BuildInput to inputBuilder so people are less likely to use the global Input Don't show cursors if panel requesting is a world panel Remove debug in RunEvent Panel.RayToLocalPosition WorldInput.Update - need to think this over though Merge branch 'master' of sbox
3 Years Ago
Tweaked how RootPanel's layout rect is calculated to be compatible with negative vars etc Don't clip root panel PanelSceneObject set WorldMat so it uses the right coord system, is scaled down to world units Merge branch 'master' of sbox
3 Years Ago
Added Input.Vr.TrackedObjects
3 Years Ago
Remove ClientPutInServerOverride muck Add Client.IsUsingVr Input.VR.IsActive is available during ClientJoined
3 Years Ago
Fix possible crash in CQAnimGraphPropertyEditor::GetIKChainChoiceList
3 Years Ago
Fix crash when addon deleted sbox-issues/issues/467
3 Years Ago
Remove ConsoleResult Restrict SendCommandToClient Allow ConsoleSystem.Run to send missing commands to the server
3 Years Ago
Restrict which console commands can be run
3 Years Ago
Fixed issues with Line struct Merge branch 'master' of sbox
3 Years Ago
Added Trace.RunAll() (returns all hits, in order) Merge branch 'master' of sbox
3 Years Ago
Tags use StringTokens instead of StringPool Should be able to add tags to clientside entities Added DebugOverlay.TraceResult Merge branch 'master' of sbox
3 Years Ago
Fix contentbuilder copying compiled content to wrong path Use a different DXT1 compiler - since the default one doesn't seem to be deterministic
3 Years Ago
Fix resourcecompiler not always resolving mods properly
3 Years Ago
Fix dev/vgui/materials/white.vtex leak in lightcookies
3 Years Ago
Wiki cleanup Build faceposer with the rest of the tools Fix crash in light cookies when running contentbuilder @samzanemesis @aylaylay Crash was happening when IsTextureRenderTarget is ran - the error textures aren't available at this point. Might be fixable in a better way than I'm doing here - maybe need to init the render/texture interfaces first somewhere?
3 Years Ago
Tweaks for wiki
3 Years Ago
Remove redundant NetVarGroup, unused Padding class Wiki cleanup
3 Years Ago
Started sound bindinds Merge branch 'master' of sbox
3 Years Ago
Should fix the right hand fingers curls in VR Merge branch 'master' of sbox
3 Years Ago
Added Hand.GetFingerValue, GetFingerCurl, GetFingerSplay
3 Years Ago
Tweaking the way RPC culling works, slightly
3 Years Ago
Don't try to precache null resource names Fixed VR Joystick reporting wrong
3 Years Ago
Added Texture.MipCount Texture gets desc from GetTextureDesc instead of GetOnDiskTextureDesc Allow texture store and lookup (really all resources should be doing this) Made some stuff in rect readonly Render.SetRenderTarget takes an optional miplevel Render.SetCombo takes an int instead of a byte (qol) Attempt to bind everything we need to make CGaussianBloomBlurRenderer in c#
3 Years Ago
Move client frame callback to after camera set up Merge branch 'master' of sbox
3 Years Ago
Created IManagedRenderPipeline, inject into render pipeline using SetPtrValue Make Dof performance acceptable Make Rand statics thread safe Add Render.DrawScreenQuad Tweak RenderBlock Managed post process (disabled for now) Merge branch 'master' of sbox
3 Years Ago
IMaterial -> IMaterial2 CModel -> IModel CRenderMesh -> IMesh CTextureBase -> ITexture
3 Years Ago
Add VR.DashboardIsOpen Add VR.ControllersAreDrawing Add VR.IsLeftHandDominant Add VR,.GetLeftControllerModel(), VR.GetRightControllerModel() (internal for now) Add VR.Overlay (experimental)
3 Years Ago
ButtonA, ButtonB, JoystickPress Merge branch 'master' of sbox
3 Years Ago
Fixed right hand being left hand Merge branch 'master' of sbox
3 Years Ago
Added VrHand.Hoystick Merge branch 'master' of sbox