19,199 Commits over 3,898 Days - 0.21cph!
Reverted to March 14th version
Added server.secure convar
Fixed players being able to die when dead
Removed more debug output
Making the server less verbose
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Fixed HTML menu for real this time
Reduced calorie healing so you're not immortal
Fixed HTML rendering being laggy
Fixed quit not working
Fixed ui starting on ingame screen
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Include missing grass shaders
Tweaked stuff, hoping it fixes broken grass
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
HTML menu scene didn't save
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
Don't show servers with coloured names
Don't show servers with stupid and doubled up characters in their names
Don't show servers with obviously faked player counts
Ignoring files
Attempt to fix compability with unity 4.5
Fixed awesome server memory leak
Fixed invalid blueprints getting through, causing havok
Fixed protocol version not being set properly
Undone branding stomp, select stomp
Death screen placeholder implemented
Fixed viewmodels staying after death
Fixed menu not showing
Updated protocol properly
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Show cursor if console is open
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Lets build the osx version with the same case as the old version, so it will launch via steam
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Updated items from admin site
Normalized resources
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
Build debug and release versions of dedicated server
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Different building block skins based on damage taken
Added List<>.PickRandom()
Smashing up building blocks now gives you resources
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Backing up rust_art and rust_src from beanstalk
Tweaked menu background
Fixed menu background shorts being allwhite
Made building block skins modular + incredible
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files