135,178 Commits over 4,293 Days - 1.31cph!

9 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
9 Years Ago
Subtracting 21367 (should've gone to save146)
9 Years Ago
Rocket factory / scene/lod/colider fixes
9 Years Ago
Merge from hapis5
9 Years Ago
scene stuff
9 Years Ago
9 Years Ago
9 Years Ago
re-committing cave changes
9 Years Ago
Re-committing Damian's changes
9 Years Ago
Loot spawns Made rocket factory exterior render further
9 Years Ago
Office interiors, occluders removed on glass panels segments
9 Years Ago
backup
9 Years Ago
Copying changes from hapis5
9 Years Ago
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
9 Years Ago
scene stuff
9 Years Ago
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9 Years Ago
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9 Years Ago
scene stuff
9 Years Ago
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9 Years Ago
wip
9 Years Ago
Portacabin walkway LODs/COL/Prefabs Pavement merge and vertex paint Door rotation fixes Fixed colision material on ground Fixed vertex paint on ground LODs Created placeholder loot placement
9 Years Ago
Smarter dynamic music clip loading/unloading (only load needed sections instead of whole songs at a time) Sync improvements Bugfixes Minor optimization & cleanup
9 Years Ago
tweaks / fixes to scene
9 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
9 Years Ago
Merge from main
9 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
9 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
9 Years Ago
Fix for RUST-1694 - Double door at powerplant
9 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
9 Years Ago
Caves Scene2Prefab
9 Years Ago
Fixed some missing script references in overgrowth_dressing (pending Scene2Prefab)
9 Years Ago
Manifest
9 Years Ago
wip
9 Years Ago
Reduced wind on creeping plants
9 Years Ago
Additional warehouse LOD Support beam LOD/COL/Prefab Fixed door scaling Ground pipe hole LOD/COL/Prefab
9 Years Ago
Launchsite scene2prefab
9 Years Ago
hapis stuff
9 Years Ago
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
9 Years Ago
Warehouse occluder Rocket factory occluder
9 Years Ago
Lift prefabs, manifest
9 Years Ago
renamed a prefab
9 Years Ago
prefab, manifest
9 Years Ago
Lift saves and loads the current floor
9 Years Ago
launchsite lifts placement for test
9 Years Ago
Adjusting lift destination height
9 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
9 Years Ago
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
9 Years Ago
Serialization fix
9 Years Ago
Scene stuff Light tweaks.
9 Years Ago
Scene Lighting Driftwood isn't wetter than the surrounding terrain