796 Commits over 395 Days - 0.08cph!
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
turned wind off on HandcarFunc mat
wheels actually spin
- includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
setup pumping on the handcar
- consumes metabolism over time, similair to bicycle
- also switch seats to use the horse pose because it's funnier
basic pumping and setting correct ikset for each mount point
handcar seat setup with some hand ik targets
manifest
small vehicle editor fix to not spam assert errors when no mount points are set
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment
manifest gen + codegen
moved handcar under trains folder
reverting scene changes from merge that look unintentional
▊▍▉▌▍█▉▍ ▋█▌.▆▄▄▋▋▄▊▌ ▆▌ ▍▅▄▌▇▋▊▅▆▅▊ █▊▉▄█ ██ ▇█▇▍▍▌▄▆▉▉ ▍▄▋▌▌▇ (▊▋█▄▉▊▌▌▉▆▆ ▌█▉ ▊▇ ▉▆█ ▋█▄▆▅▋ ▅▆▄ ▅▆█▋▉▆▌▇▍█▍▊ ▊▉▇▋▊▆ ▋▍ ▌▊█▉▇▅▌▊▉▆▆, ▇█▋ ▊▇▋█▆▆▋ ▇▇▅▇ ▌▅▍▋█▉▉▇▆)
- ▆▉▌▍ ██▇▆▋ ▋▆ ▉▅▌▌▄▍▅▄▉▆ ▉▇▆▆ ▉▄▍ ▍▄▊▊▄▆▉▅▉ ▌▄ ▌▌▉ ▉▉▌▋▊ ▆▄▊▉ █▉▌▄ ▋▆▉▋▌▇█▆▊▄▉█▍, ▆▋▉▅▄▅▊ ▊▍▋█ █▍ ▋▍▆▉▆▅ ▆▆▌▌▍▅▆██ ▆▌▉▆▇▋ ▄ ▆▅▇▇▇▅ ▇▋▉▄▆▍▊█▄▅.▌█▆▋█▍▉▍▌▋
- ▆█▄▆ ▅▄ ▆▊▊ ▅▅▌ ▌▄▌▄▇▍▌▆ ▋▍▅▋ ▋▌ ▄▍▊▇▉▇▉▊ ▍▌▊ ▇▌▆ ▋▍▌▍▍▍▉.▆▌▇▉▊▅▉▍▆▆▇▉▇▄▆▄▇▉, ▌▆▆▅ ▍▇ ▄▄▊▉▋▅▆▌▋ ▆▌ ▅▇▋▍
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
properly force resetting player entity rotation and view angles for remote players when dismounting
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels)
eg: 'consoletoggle 1' will always open the console panel
merge from catapult_ragdoll_fix
disabling collision between ragdoll and its initiator
fixed catapult admin reload with player ammo
merge from ragdoll_dismount_improvements
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone)
- fixed ragdoll setup to mark the prefab as dirty
▉▋▇'▇ ▆▌█▊▉▋▌ ▉▇▄▄▊▄▊ ▄▌▆█ ▉▉▋█▌▌▄▍▇▉▄▋▄▊▆█▋▍▍▉█▊▉▇ ▄▅ ▉▊▆█'▉▍ ▄▅ ▅ ▋▊▌▄▊▊▊█
merge from catapult_ragdoll_visibility_fix
forcing culling visibility of player with ragdolling
merge from horse_double_ragdoll_fix
resetting airtime and grounded state when horse exits ragdoll
█▄▊'▅ ▋▍▋▌▍▇▇ ▍▄▇▆▇▄▆ █▊▋▊▉ ▆█▇▌▉▌▅▌▄▋ (▊▋▋▌█▇)
▊▊▅▍▄▌▄▆ ▄▌▇-▆▊▉▋▍▋▍▄▌▋ ▍▄▍ ▍▊▍▆▊▅▇▄▋▆▉ ▄█▆▋ ▌█▌█▉▉▌ █▊▌▇█▇▆▊▉
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
added ddraw.clear command
merge compile fix primitive->aux2
improved animal ragdoll position syncing, not jerky anymore
▇▉▊▌▋▊▌▋ ▍▇▊▆▍▍▍ ▊▉▄▇█▋█▆ ▌▆▆▇█▆ ▅▋▋█▅, ▇▄▄█▆▌▋▌ ▄▌▊ █▆▊▅▉▌▇▋ ▊▋▌▆▌ ▊█▇▇ ▉▋ ▊▍▋▌ ▉▌▊ ▅▌█▊ ▌██ ▅▋▄ ▋▇▊▇▇▄
▌▇▆▆█▇▊ ▅▇▋█▅▄▉█ ▉▊▅▄▄▋█ ▊▄▌▇▊▊▋▍ ▅▌▇▍▊▄▋▋, ▉▇▅▇▆▋▍▌ ▍▍ ▋▉▊▄▄▉▋ █▊▅ █▄▊▄▇█ ▊▊▋▄▍ ▇ ▋▍▊▋▌█▅▍▅
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
▍▆▊▄▌▇ ▋▌▌▊▆▆█▄ ▊▌▉▇▇ ▊▊▋ ▆▇▋█▄▌ ▋▌▌ ▄█▊ ▍▉▊▅▋▉▊▄▋▄/▆▊▋▅▋▉█▊ ▉▄▌▅ ▍▆▇█▆ ▍▅▄▋ ▆▌▋▅▄▆▇▉ (▌▄▊▍▅ ▄▅ ▊▌▄ ▅▇▆█▇▋▋▉▇)
- ▌▆▇▋▌ ▊▇▍▋▍▄▋▇▄▅▋▄▆▆▋▆ ▅▋▇▍ (▄▊▉▋▉▄█▉ ▍▉▆▉▇ ▋▇▌ ▄▇▋▌▆▌▇ ▅▋ ▆▉▉▋▄ ▊▉▄▋▌▄) ▌▆▅ ▍▊▅█▉ ▌▆▋█ ▌▍ ▅▌▄█▊ ▆▇█▄▆▉▌ ▋▌▍▋█▉▍▇ ▄▌▅ ▋▅▅█▌▆█ ▉▄▊ ▋▍▌█▉▅▊▋ ▇▅▍█ ▋▇▉▊▄▋▆ █▉▍▆ ▊▆ ▆▉▋█▅▉▊█▆ ▄▌▄▇▍▇▇ ▉▊▊ ▆▇█▋▌▆▅ ▋▇▉ ▄▌▊▆▅▆▊▌▆, ▅▊▆▍▉ ▇▊▉▋▋▌▅▍ ▆▊▇ ▍▌▋▍▆ ▄▌▇▌▅▅ ▆▌▅▋▊▉▇█▄ ▍█▌▇ ▅▊ █▍▉█▄▊▄▌ ▆▇▌▌▄▅▌▍ ▄█▆█▋ ▉▄▅▉▊ ▋ ▉▇█▄ █▋▉▊▌▌ █▄█▆▍▍
horse ragdoll passes collision events back to be handled properly as fall damage
detatch tow when horse swims
renamed unclear player ragdoll param force->velocityOverride
fixed BillBTestMap
- got rid of old mockup towables
- painted ocean topology on bring the water back
fixed horse ragdoll not updating horse pos/rot in builds
reset saddle eye easing values when mount state changes
added printbinds command to print all your binds to the console