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1,090 Commits over 487 Days - 0.09cph!

40 Days Ago
merge from main
41 Days Ago
merge from drone_storage_slot - first pass for early testing
41 Days Ago
ignore collisions between dropped item and drone
41 Days Ago
merge from main
41 Days Ago
drone properly drops storage loot on death
41 Days Ago
drone uses its own loot panel
41 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
41 Days Ago
account for attack cooldown on ThrownWeapon types
41 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
41 Days Ago
require hammer for drone pickup to avoid menu issues for now
41 Days Ago
invert IsEmpty flag
41 Days Ago
get storage contents on pickup
41 Days Ago
removed carton box collider, purely visual
41 Days Ago
switched to fuelsmall loot panel, needs its own really
41 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
41 Days Ago
merge from physics_bounds_commands_fix
41 Days Ago
combined bounds used for both physx bounds commands
42 Days Ago
merge from physics_bounds_commands
42 Days Ago
server commands to set and get physics world bounds for profiling purposes
45 Days Ago
fixed compile from CoACD
45 Days Ago
wrap custom coacd editor in defines
45 Days Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
45 Days Ago
broke up PlayerBoat monolith file
45 Days Ago
comitting to non-controlled sails and torque rudder control scheme for now
46 Days Ago
merge from sail_physics_test
46 Days Ago
increased rudder torque-control strength, set default control scheme to that for now
46 Days Ago
merge from boat_building
46 Days Ago
third option on rudder control, bit of debug vis cleanup
46 Days Ago
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46 Days Ago
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47 Days Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
47 Days Ago
better defaults for pos/dir influences vars
47 Days Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
48 Days Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
49 Days Ago
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
49 Days Ago
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52 Days Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
52 Days Ago
added inspector buttons
52 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
52 Days Ago
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53 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
53 Days Ago
split collider data SO out into its own file
53 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
53 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
53 Days Ago
added CoACD package locally to allow modification
54 Days Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
55 Days Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
55 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
60 Days Ago
merge from generate_shorevector_optim
60 Days Ago
added indirect topology query job for normalized coordinates, improved TerrainWaterFlow from 11s to 900ms