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1,665 Commits over 791 Days - 0.09cph!

25 Days Ago
Added tooltips to shapes
25 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
25 Days Ago
assigned concrete physics mat to block
26 Days Ago
merge from sculptures
26 Days Ago
merge from main
26 Days Ago
merge from sculptures/lods
26 Days Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
26 Days Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
26 Days Ago
merge from main
29 Days Ago
merge from terrain_anchor_tooling
29 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
30 Days Ago
merge from boat_foundation_clipping_improv
30 Days Ago
increase hull eject velocity
30 Days Ago
configured trigger hurt scaling on boat foundations
30 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
30 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
30 Days Ago
merge from sculptures
30 Days Ago
removed old wrong sculpting tooltip
30 Days Ago
merge from main
31 Days Ago
changed SculptingToolData from mono to static helper class
31 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
31 Days Ago
mark ice sculpture as hidden
31 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
31 Days Ago
merge from main
31 Days Ago
adjust push velocity for short time after sculpture edit
31 Days Ago
overlap censor bounds to avoid nasty visible grid
32 Days Ago
Fixed lighting/camera setup in sculpting dialog
32 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
32 Days Ago
center block from sculpture setup data in dialog creation
32 Days Ago
mbp instead of material instance
33 Days Ago
handle rare drag-on-open NRE
33 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
33 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
33 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
36 Days Ago
merge from ragdoll_selfcollision_fix
36 Days Ago
re-enabled ragdoll<->ragdoll collision
36 Days Ago
spawning baseplate properly in sculpt ui
36 Days Ago
adjusted msg length limit
36 Days Ago
sanity limits on sculpt update rpc msg
36 Days Ago
check for buffer failure in sculpture update
36 Days Ago
cleaned up semi-useless chunk prefab
37 Days Ago
more compile fixes
37 Days Ago
build compile fix
37 Days Ago
merge from main
37 Days Ago
fixed hardcoded data bounds in admin view
37 Days Ago
updated sculpting menu items
37 Days Ago
assign new pedestal for gui
37 Days Ago
reduced block size to fit pedestal better
37 Days Ago
merge from main
38 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic