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1,668 Commits over 822 Days - 0.08cph!

35 Days Ago
final grid resolution set for rock sculpture
35 Days Ago
small gizmo and editor command fixes
36 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
36 Days Ago
Added tooltips to shapes
36 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
36 Days Ago
assigned concrete physics mat to block
37 Days Ago
merge from sculptures
37 Days Ago
merge from main
37 Days Ago
merge from sculptures/lods
37 Days Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
37 Days Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
37 Days Ago
merge from main
40 Days Ago
merge from terrain_anchor_tooling
40 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
41 Days Ago
merge from boat_foundation_clipping_improv
41 Days Ago
increase hull eject velocity
41 Days Ago
configured trigger hurt scaling on boat foundations
41 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
41 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
41 Days Ago
merge from sculptures
41 Days Ago
removed old wrong sculpting tooltip
41 Days Ago
merge from main
42 Days Ago
changed SculptingToolData from mono to static helper class
42 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
42 Days Ago
mark ice sculpture as hidden
42 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
42 Days Ago
merge from main
42 Days Ago
adjust push velocity for short time after sculpture edit
42 Days Ago
overlap censor bounds to avoid nasty visible grid
43 Days Ago
Fixed lighting/camera setup in sculpting dialog
43 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
43 Days Ago
center block from sculpture setup data in dialog creation
43 Days Ago
mbp instead of material instance
44 Days Ago
handle rare drag-on-open NRE
44 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
44 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
44 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
47 Days Ago
merge from ragdoll_selfcollision_fix
47 Days Ago
re-enabled ragdoll<->ragdoll collision
47 Days Ago
spawning baseplate properly in sculpt ui
47 Days Ago
adjusted msg length limit
47 Days Ago
sanity limits on sculpt update rpc msg
47 Days Ago
check for buffer failure in sculpture update
47 Days Ago
cleaned up semi-useless chunk prefab
48 Days Ago
more compile fixes
48 Days Ago
build compile fix
48 Days Ago
merge from main
48 Days Ago
fixed hardcoded data bounds in admin view
48 Days Ago
updated sculpting menu items
48 Days Ago
assign new pedestal for gui