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1,605 Commits over 760 Days - 0.09cph!

15 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
15 Days Ago
halving quantized max value for stored data, big quality improvement
15 Days Ago
softened temp hitguide materials
15 Days Ago
refactored save/load commands to be serverside operations
15 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
15 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
15 Days Ago
turned the pedestal back on
16 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
16 Days Ago
fixed nasty memory leak with mesh data
16 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
16 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
16 Days Ago
fixed capsule carve height being doubled
16 Days Ago
more cleanup
16 Days Ago
dead code cleanup
16 Days Ago
re-add rock sculpture to manifest
16 Days Ago
merge from main
16 Days Ago
merge from main
17 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
17 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
17 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
17 Days Ago
assigned temp baseplate to rock sculpture
17 Days Ago
merge from main
23 Days Ago
merge from main
25 Days Ago
merge from terrain_ignore_fixes
25 Days Ago
apartments complex s2p
25 Days Ago
over-fitting basement terrain ignore volumes
26 Days Ago
over-fitting basement terrain volumes
29 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
29 Days Ago
unifying SDF shapes into a single struct
29 Days Ago
merge from spawn_terrainignore_fix
29 Days Ago
potential fix for spawning inside TerrainCollisionIgnore not working
31 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
31 Days Ago
RustIcon inspector and picker can render both old and new range of icons
31 Days Ago
better init state for baseplate
31 Days Ago
setup baseplate render (toggelable) inside sculpting gui
32 Days Ago
carve mode hotkeys
32 Days Ago
fixed serialization buffers not being initialized correctly in all cases
33 Days Ago
merge from main
38 Days Ago
merge from main
39 Days Ago
got ui2 sculpture admin panel working
39 Days Ago
disable hit-guide shadow casting
39 Days Ago
dev rock mat
39 Days Ago
fixed rock sculpture turning into ice on pickup
39 Days Ago
on-deploy default data fix
39 Days Ago
minimal rock sculpture prefab setup
39 Days Ago
buffer missuse fixes
39 Days Ago
axisFromEdge lookup instead of computing it from the stride
39 Days Ago
array length correction
39 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
39 Days Ago
merge from main