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1,800 Commits over 822 Days - 0.09cph!

48 Days Ago
tightened up sculpture placement sockets
48 Days Ago
merge from main
48 Days Ago
merge from sculptures
48 Days Ago
merge from main
48 Days Ago
regenerated and updated rock sculpture guide mesh
48 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
49 Days Ago
corrected comment
49 Days Ago
enforce mesh renderer is enabled in sculpting gui always
49 Days Ago
final grid resolution set for rock sculpture
49 Days Ago
small gizmo and editor command fixes
49 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
50 Days Ago
Added tooltips to shapes
50 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
50 Days Ago
assigned concrete physics mat to block
50 Days Ago
merge from sculptures
50 Days Ago
merge from main
50 Days Ago
merge from sculptures/lods
50 Days Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
50 Days Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
51 Days Ago
merge from main
54 Days Ago
merge from terrain_anchor_tooling
54 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
54 Days Ago
merge from boat_foundation_clipping_improv
55 Days Ago
increase hull eject velocity
55 Days Ago
configured trigger hurt scaling on boat foundations
55 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
55 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
55 Days Ago
merge from sculptures
55 Days Ago
removed old wrong sculpting tooltip
55 Days Ago
merge from main
56 Days Ago
changed SculptingToolData from mono to static helper class
56 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
56 Days Ago
mark ice sculpture as hidden
56 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
56 Days Ago
merge from main
56 Days Ago
adjust push velocity for short time after sculpture edit
56 Days Ago
overlap censor bounds to avoid nasty visible grid
57 Days Ago
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57 Days Ago
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57 Days Ago
Fixed lighting/camera setup in sculpting dialog
57 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
57 Days Ago
center block from sculpture setup data in dialog creation
57 Days Ago
mbp instead of material instance
57 Days Ago
handle rare drag-on-open NRE
58 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
58 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
58 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
2 Months Ago
merge from ragdoll_selfcollision_fix
2 Months Ago
re-enabled ragdoll<->ragdoll collision
2 Months Ago
spawning baseplate properly in sculpt ui