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1,648 Commits over 791 Days - 0.09cph!

11 Days Ago
removed old wrong sculpting tooltip
11 Days Ago
merge from main
12 Days Ago
changed SculptingToolData from mono to static helper class
12 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
12 Days Ago
mark ice sculpture as hidden
12 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
12 Days Ago
merge from main
12 Days Ago
adjust push velocity for short time after sculpture edit
12 Days Ago
overlap censor bounds to avoid nasty visible grid
13 Days Ago
Fixed lighting/camera setup in sculpting dialog
13 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
13 Days Ago
center block from sculpture setup data in dialog creation
13 Days Ago
mbp instead of material instance
14 Days Ago
handle rare drag-on-open NRE
14 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
14 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
14 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
17 Days Ago
merge from ragdoll_selfcollision_fix
17 Days Ago
re-enabled ragdoll<->ragdoll collision
17 Days Ago
spawning baseplate properly in sculpt ui
17 Days Ago
adjusted msg length limit
17 Days Ago
sanity limits on sculpt update rpc msg
17 Days Ago
check for buffer failure in sculpture update
17 Days Ago
cleaned up semi-useless chunk prefab
18 Days Ago
more compile fixes
18 Days Ago
build compile fix
18 Days Ago
merge from main
18 Days Ago
fixed hardcoded data bounds in admin view
18 Days Ago
updated sculpting menu items
18 Days Ago
assign new pedestal for gui
18 Days Ago
reduced block size to fit pedestal better
18 Days Ago
merge from main
19 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
19 Days Ago
fix double free on pooled array in sculpting
19 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
more profiling
20 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
20 Days Ago
merge from main
20 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
21 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
21 Days Ago
codegen
21 Days Ago
merge from main
24 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
24 Days Ago
halving quantized max value for stored data, big quality improvement
24 Days Ago
softened temp hitguide materials
24 Days Ago
refactored save/load commands to be serverside operations
24 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
24 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
24 Days Ago
turned the pedestal back on