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1,827 Commits over 852 Days - 0.09cph!

2 Months Ago
added drag handling to the expanded image so you can inspect the sculptures easier
2 Months Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
2 Months Ago
pull specific pass out of material instead of drawing all passes
2 Months Ago
merge from sculptures
2 Months Ago
small optim for better cache friendliness
2 Months Ago
smoothop optim
2 Months Ago
first pass on an explicit smoothing tool
2 Months Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
2 Months Ago
corrected hexagonal pyramid and cone shape guides not matching
2 Months Ago
set max brush size limit based on max sculptable bounds
2 Months Ago
editor-only command to export a sculpture you're looking at as an fbx
2 Months Ago
replaced icons in sculpting gui
2 Months Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
2 Months Ago
merge from main
2 Months Ago
merge from sculptures
2 Months Ago
juggled new tool icons a bit
2 Months Ago
merge from clipcurve
2 Months Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
2 Months Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
2 Months Ago
merge from ocean_sim_waterlevel_trace_fix
2 Months Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
2 Months Ago
merge from sculptures
2 Months Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
2 Months Ago
slab tool to cut out a full rectangular slab out of the sculpture
2 Months Ago
rotate on plane option in sculpting gui bound to duck while rotating
2 Months Ago
merge from sculptures
2 Months Ago
nre guard push collider adjustment
2 Months Ago
tightened up sculpture placement sockets
2 Months Ago
merge from main
2 Months Ago
merge from sculptures
2 Months Ago
merge from main
2 Months Ago
regenerated and updated rock sculpture guide mesh
2 Months Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
2 Months Ago
corrected comment
2 Months Ago
enforce mesh renderer is enabled in sculpting gui always
2 Months Ago
final grid resolution set for rock sculpture
2 Months Ago
small gizmo and editor command fixes
2 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
2 Months Ago
Added tooltips to shapes
2 Months Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
2 Months Ago
assigned concrete physics mat to block
2 Months Ago
merge from sculptures
2 Months Ago
merge from main
2 Months Ago
merge from sculptures/lods
2 Months Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
2 Months Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
2 Months Ago
merge from main
2 Months Ago
merge from terrain_anchor_tooling
2 Months Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
3 Months Ago
merge from boat_foundation_clipping_improv