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1,844 Commits over 852 Days - 0.09cph!

28 Days Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
38 Days Ago
manually reverted 161177 and tied it to a poolable.cachestatesoninit convar for further testing, stops the jungle fps drop
40 Days Ago
cleaned up test scene and meshes
41 Days Ago
test scene fluff
41 Days Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
52 Days Ago
helper class cleanup
52 Days Ago
inlined the work of some jobs to stress the job system less, takes another 5s off the time - water evap/accumulate inlined - slope calculation inlined
52 Days Ago
reworked largest erosion job to use an inlined SoA view - reinterpret float array as a float4 in the loop, this lets you to get fully laned SIMD auto-vectorization without needing intrinsics original 47s erosion down to 29s with matching results
53 Days Ago
fixed empty procmap scene
53 Days Ago
converted all jobs to batch by rows instead of pulling XY coordinates out of the flat array's index, fixed some other minor issues 4500 map erosion time down from 47s to 39s
55 Days Ago
merge from main
2 Months Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
2 Months Ago
properly handle dialog closing on player death and sculpture destruction
2 Months Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
2 Months Ago
Gave sculptures bullet penetration again, but on the right branch
2 Months Ago
merge from main
2 Months Ago
given bullet penetration to sculptures, takes 20% off the damage
2 Months Ago
added drag handling to the expanded image so you can inspect the sculptures easier
2 Months Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
2 Months Ago
pull specific pass out of material instead of drawing all passes
2 Months Ago
merge from sculptures
2 Months Ago
small optim for better cache friendliness
2 Months Ago
smoothop optim
2 Months Ago
first pass on an explicit smoothing tool
2 Months Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
2 Months Ago
corrected hexagonal pyramid and cone shape guides not matching
2 Months Ago
set max brush size limit based on max sculptable bounds
2 Months Ago
editor-only command to export a sculpture you're looking at as an fbx
2 Months Ago
replaced icons in sculpting gui
2 Months Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
2 Months Ago
merge from main
2 Months Ago
merge from sculptures
2 Months Ago
juggled new tool icons a bit
2 Months Ago
merge from clipcurve
2 Months Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
2 Months Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
2 Months Ago
merge from ocean_sim_waterlevel_trace_fix
2 Months Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
2 Months Ago
merge from sculptures
2 Months Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
2 Months Ago
slab tool to cut out a full rectangular slab out of the sculpture
2 Months Ago
rotate on plane option in sculpting gui bound to duck while rotating
2 Months Ago
merge from sculptures
2 Months Ago
nre guard push collider adjustment
2 Months Ago
tightened up sculpture placement sockets
2 Months Ago
merge from main
2 Months Ago
merge from sculptures
2 Months Ago
merge from main
2 Months Ago
regenerated and updated rock sculpture guide mesh
2 Months Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture