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1,658 Commits over 791 Days - 0.09cph!

10 Days Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
10 Days Ago
merge from main
13 Days Ago
merge from terrain_anchor_tooling
13 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
14 Days Ago
merge from boat_foundation_clipping_improv
14 Days Ago
increase hull eject velocity
14 Days Ago
configured trigger hurt scaling on boat foundations
14 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
14 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
14 Days Ago
merge from sculptures
14 Days Ago
removed old wrong sculpting tooltip
14 Days Ago
merge from main
15 Days Ago
changed SculptingToolData from mono to static helper class
15 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
15 Days Ago
mark ice sculpture as hidden
15 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
15 Days Ago
merge from main
15 Days Ago
adjust push velocity for short time after sculpture edit
15 Days Ago
overlap censor bounds to avoid nasty visible grid
16 Days Ago
Fixed lighting/camera setup in sculpting dialog
16 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
16 Days Ago
center block from sculpture setup data in dialog creation
16 Days Ago
mbp instead of material instance
17 Days Ago
handle rare drag-on-open NRE
17 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
17 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
17 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
20 Days Ago
merge from ragdoll_selfcollision_fix
20 Days Ago
re-enabled ragdoll<->ragdoll collision
20 Days Ago
spawning baseplate properly in sculpt ui
20 Days Ago
adjusted msg length limit
20 Days Ago
sanity limits on sculpt update rpc msg
20 Days Ago
check for buffer failure in sculpture update
20 Days Ago
cleaned up semi-useless chunk prefab
21 Days Ago
more compile fixes
21 Days Ago
build compile fix
21 Days Ago
merge from main
21 Days Ago
fixed hardcoded data bounds in admin view
21 Days Ago
updated sculpting menu items
21 Days Ago
assign new pedestal for gui
21 Days Ago
reduced block size to fit pedestal better
21 Days Ago
merge from main
22 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
22 Days Ago
fix double free on pooled array in sculpting
22 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
more profiling
23 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
23 Days Ago
merge from main
23 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg