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1,809 Commits over 822 Days - 0.09cph!

2 Months Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
2 Months Ago
merge from ocean_sim_waterlevel_trace_fix
2 Months Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
2 Months Ago
merge from sculptures
2 Months Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
2 Months Ago
slab tool to cut out a full rectangular slab out of the sculpture
2 Months Ago
rotate on plane option in sculpting gui bound to duck while rotating
2 Months Ago
merge from sculptures
2 Months Ago
nre guard push collider adjustment
2 Months Ago
tightened up sculpture placement sockets
2 Months Ago
merge from main
2 Months Ago
merge from sculptures
2 Months Ago
merge from main
2 Months Ago
regenerated and updated rock sculpture guide mesh
2 Months Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
2 Months Ago
corrected comment
2 Months Ago
enforce mesh renderer is enabled in sculpting gui always
2 Months Ago
final grid resolution set for rock sculpture
2 Months Ago
small gizmo and editor command fixes
2 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
2 Months Ago
Added tooltips to shapes
2 Months Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
2 Months Ago
assigned concrete physics mat to block
2 Months Ago
merge from sculptures
2 Months Ago
merge from main
2 Months Ago
merge from sculptures/lods
2 Months Ago
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
2 Months Ago
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
2 Months Ago
merge from main
2 Months Ago
merge from terrain_anchor_tooling
2 Months Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
2 Months Ago
merge from boat_foundation_clipping_improv
2 Months Ago
increase hull eject velocity
2 Months Ago
configured trigger hurt scaling on boat foundations
2 Months Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
2 Months Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
2 Months Ago
merge from sculptures
2 Months Ago
removed old wrong sculpting tooltip
2 Months Ago
merge from main
2 Months Ago
changed SculptingToolData from mono to static helper class
2 Months Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
2 Months Ago
mark ice sculpture as hidden
2 Months Ago
cleaned up tooltips and icons a bit in the sculpting gui
2 Months Ago
merge from main
2 Months Ago
adjust push velocity for short time after sculpture edit
2 Months Ago
overlap censor bounds to avoid nasty visible grid
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed lighting/camera setup in sculpting dialog
2 Months Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp