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1,314 Commits over 579 Days - 0.09cph!

41 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
41 Days Ago
41 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
41 Days Ago
41 Days Ago
mrege from parent
41 Days Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
42 Days Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
42 Days Ago
cleaned up leak in TriggerParent.IsClipping
44 Days Ago
merge from wall_parenting_triggers
44 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
45 Days Ago
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45 Days Ago
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46 Days Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
46 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
46 Days Ago
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46 Days Ago
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46 Days Ago
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46 Days Ago
don't let you push a PlayerBoat if you're parented to it
46 Days Ago
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47 Days Ago
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47 Days Ago
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47 Days Ago
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47 Days Ago
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47 Days Ago
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47 Days Ago
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49 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
51 Days Ago
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51 Days Ago
merge from naval_update
51 Days Ago
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51 Days Ago
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51 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
51 Days Ago
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51 Days Ago
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51 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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55 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
56 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
56 Days Ago
fixed setcolormenu not showing properly
56 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes