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1,639 Commits over 760 Days - 0.09cph!

50 Days Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
51 Days Ago
assign proper scaling root to spawned charms in skin viewer
51 Days Ago
merge from main
51 Days Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
51 Days Ago
small transform access usage change
51 Days Ago
disabled editor-only sync on all bc materials
52 Days Ago
merge from rhib_cargo_fixes
52 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
52 Days Ago
wake rhib buoyancy on release
52 Days Ago
fixed skin constraint setup on frontier hazmat
52 Days Ago
merge from bc_simspace_jank_fix
52 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
52 Days Ago
merge from forcemode_fixes
53 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
56 Days Ago
reverted boat unbeaching change
57 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
57 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
57 Days Ago
replaced crc RPC-synced value with SyncVar, much cleaner
57 Days Ago
parallel censor application by-slice using concurrent NativeStream readers
57 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
57 Days Ago
fixed sculptures requesting and loading sculpt data twice on load
57 Days Ago
merge from main
58 Days Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
58 Days Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
58 Days Ago
handling max-triangles length properly
58 Days Ago
small fixes
58 Days Ago
codegen
58 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
58 Days Ago
convert sculpting controller to us InputSystem
58 Days Ago
merge fixes
58 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
2 Months Ago
compile fix
2 Months Ago
merge from playerboat_beached_flipping_fix
2 Months Ago
better controlled lifting force with PlayerBoat unbeaching
2 Months Ago
adjusted torch BC controller position for better rotation adjustments
2 Months Ago
cherry pick 149555 - BC simulation frame delta fixes
2 Months Ago
BC pass on the industrial torch VM
2 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
2 Months Ago
2 Months Ago
compile fix
2 Months Ago
set serialized version as well
2 Months Ago
tool just injects the property into the .unity file instead of opening and saving it
2 Months Ago
initial tool
2 Months Ago
added /ProfilerCaptures to ignore.conf
2 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
2 Months Ago
merge from mismatched_serialized_analyzer
2 Months Ago
analyzer optim, takes approx 40% the time it did before
2 Months Ago
merge from main
2 Months Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
2 Months Ago
last serialized field fix