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1,211 Commits over 518 Days - 0.10cph!

30 Days Ago
initial WIP directional drag (not balanced and not fast) - take a set of planes offset from hull block bounds at a regular set interval - project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate - drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward - considering this as "drag" currently, but may apply this as a force for easier control
30 Days Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
31 Days Ago
merge from shore_vectors
31 Days Ago
sending client RPC to a player when entering the deep sea, currently only used to reset deepsea terrain texturing data
31 Days Ago
merge from physics_pass_two
31 Days Ago
playerboat wavePID balance
31 Days Ago
check boat engine state instead of driver state for enabling correction forces (playerboats are powered without someone at the helm)
31 Days Ago
improve transform access in correction forces
31 Days Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead
31 Days Ago
re-ordered control forces plane points so plane normal points up, also set non-stupid values for control accel
31 Days Ago
steeringwheel controls HasDriver flag of parent boat
31 Days Ago
enabling PlayerBoat correction forces with some initial balance
31 Days Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
31 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
31 Days Ago
removed unused field from shore vector override mod
31 Days Ago
merge from shore_vectors
31 Days Ago
merge from shore_vectors
31 Days Ago
merge from deep_sea
31 Days Ago
merge from floating_city_support
31 Days Ago
applying baked data for floating cities
32 Days Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
32 Days Ago
allow shorevector-only bake, handle in blitting
32 Days Ago
merge from shore_vectors
32 Days Ago
parallel blit
32 Days Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
32 Days Ago
better shore distance blending between islands
32 Days Ago
merge from shore_vectors
32 Days Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
32 Days Ago
post-merge tropical scene 1/2/3 shore data rebake
32 Days Ago
merge from deep_sea
32 Days Ago
re-baked Tropical1 and Tropical2 to include waterheight data
32 Days Ago
WaterHeight support for baked shore data
32 Days Ago
merge from deep_sea
35 Days Ago
undid change in file I don't remember touching (harmless)
35 Days Ago
merge from small_engine_reverse
35 Days Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
35 Days Ago
merge from small_engine_reverse
35 Days Ago
invert rudder control when reversing so it doesn't cancel out
35 Days Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
35 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
35 Days Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
36 Days Ago
merge from boat_engine_fuel
36 Days Ago
fixed merge change
36 Days Ago
merge from boat_building
36 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
36 Days Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
36 Days Ago
increase accel again
36 Days Ago
increased max acceleration
36 Days Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
36 Days Ago
better control over max acceleration of the playerboats, needs tuning still