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1,824 Commits over 852 Days - 0.09cph!

3 Months Ago
softened temp hitguide materials
3 Months Ago
refactored save/load commands to be serverside operations
3 Months Ago
re-order autosave tick to avoid touching native data while a job is using it
3 Months Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
3 Months Ago
turned the pedestal back on
3 Months Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
3 Months Ago
fixed nasty memory leak with mesh data
3 Months Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
3 Months Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
3 Months Ago
fixed capsule carve height being doubled
3 Months Ago
more cleanup
3 Months Ago
dead code cleanup
3 Months Ago
re-add rock sculpture to manifest
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
3 Months Ago
fixed non-interacting single-press interactions triggering SDF rebuild
3 Months Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
3 Months Ago
assigned temp baseplate to rock sculpture
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from terrain_ignore_fixes
3 Months Ago
apartments complex s2p
3 Months Ago
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3 Months Ago
over-fitting basement terrain ignore volumes
3 Months Ago
over-fitting basement terrain volumes
3 Months Ago
switched to a strategy pattern to move type switching out of the hot loop
3 Months Ago
unifying SDF shapes into a single struct
3 Months Ago
merge from spawn_terrainignore_fix
3 Months Ago
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3 Months Ago
potential fix for spawning inside TerrainCollisionIgnore not working
3 Months Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
3 Months Ago
RustIcon inspector and picker can render both old and new range of icons
3 Months Ago
better init state for baseplate
3 Months Ago
setup baseplate render (toggelable) inside sculpting gui
4 Months Ago
carve mode hotkeys
4 Months Ago
fixed serialization buffers not being initialized correctly in all cases
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
got ui2 sculpture admin panel working
4 Months Ago
disable hit-guide shadow casting
4 Months Ago
dev rock mat
4 Months Ago
fixed rock sculpture turning into ice on pickup
4 Months Ago
on-deploy default data fix
4 Months Ago
minimal rock sculpture prefab setup
4 Months Ago
buffer missuse fixes
4 Months Ago
axisFromEdge lookup instead of computing it from the stride
4 Months Ago
array length correction
4 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
4 Months Ago
merge from main