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1,501 Commits over 669 Days - 0.09cph!

3 Months Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
3 Months Ago
banner large - fixed layers and physics mats
3 Months Ago
wood shutters - assigned correct physics mat
3 Months Ago
easel - assigned correct physics mat
3 Months Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
3 Months Ago
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3 Months Ago
removed stupid native -> managed -> native process that was happening, shore distance and vectors calculated as native and remain native
3 Months Ago
added normalized heightmap vis to baked ShoreVectorData
3 Months Ago
halved min/max of topology query radius range, now [8,16] mapped from heightmap range of [4,0] - significant reduction in topology query cost, will need to test some procgen maps that water isn't now invisibile in some niche case
3 Months Ago
further improvements - reuse positions and heightmap data from previous query in topology query, we were doing both twice - moved topology radii gen, reading of topology, and processing into water mask into a set of 3 jobs scheduled under one handle and completed
3 Months Ago
initial step towards making proper shore vector generation fast enough to avoid blitting data for the deep sea - Native DistanceField methods using jobs and burst - jobified various other parts of the shore vector generation - fixed batched HeighMap position query not using the deepsea data - about a third of the previous runtime currently but still too slow
3 Months Ago
reworked shoredata blitting to handle rotated bounds properly and not clamp-extend outside pixels
3 Months Ago
merge from non_convex_col_cleanup
3 Months Ago
added comment comp to sign
3 Months Ago
large banner sign pole as convex hull set
3 Months Ago
beanbags as generated convex hull set
3 Months Ago
wooden window shutters as primitives
3 Months Ago
easel colliders
3 Months Ago
merge from bot_sleeptarget_collider_fix
3 Months Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
3 Months Ago
merge from boat_optim_pass
3 Months Ago
cleaned up ApplyCorrectionForces a bit
3 Months Ago
removed another deeper nested duped IsValid check on the entity
3 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
3 Months Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
3 Months Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
3 Months Ago
reject player boat push from ladder
3 Months Ago
merge from better_steeringwheel_clipping - compile fix
3 Months Ago
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3 Months Ago
merge from better_steeringwheel_clipping
3 Months Ago
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3 Months Ago
merge from deepsea_heightmap_clearing_fix
3 Months Ago
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Switched server to custom build 2022.3.41x1
3 Months Ago
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3 Months Ago
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3 Months Ago
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4 Months Ago
initial reduction: 16->8 metal, 14->13 wood
4 Months Ago
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
4 Months Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
4 Months Ago
merge from better_smoothing
4 Months Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
4 Months Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
4 Months Ago
moved ice block to Deployed layer
4 Months Ago
removed old movement/bullet blocker setup and other cleanup
4 Months Ago
stopped some unecessary cube marching enqueues when placed