userGriglercancel

1,086 Commits over 487 Days - 0.09cph!

26 Days Ago
cleaned up some dead code in playerboat controls
31 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
32 Days Ago
merge from burst_1_8_25
32 Days Ago
merge from main
33 Days Ago
moved HeightMap and TopologyMap query jobs to be deterministic
33 Days Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
33 Days Ago
burst update 1.8.18 -> 1.8.25
34 Days Ago
merge from drone_storage_slot
34 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
34 Days Ago
merge from main
34 Days Ago
missing localize on rcmenu
35 Days Ago
merge from drone_storage_slot
35 Days Ago
merge from main
35 Days Ago
undo typo
35 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
35 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
35 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
35 Days Ago
fixed normal item drop that had broken in cleanup
37 Days Ago
merge from drone_storage_slot
37 Days Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
37 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
37 Days Ago
properly centered drone action prompt label on computerscreen ui
37 Days Ago
merge from drone_storage_slot
37 Days Ago
merge from main
37 Days Ago
address feedback on thrownweapon modification
37 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
38 Days Ago
let drones be picked up without hammer again
38 Days Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
38 Days Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
38 Days Ago
merge from main
38 Days Ago
re-enable collision with dropped items after short timeout
38 Days Ago
merge from main
38 Days Ago
added foliage displacement to the drone because I kept losing them
38 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
39 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
40 Days Ago
merge from drone_storage_slot
40 Days Ago
merge from main
40 Days Ago
added `drone.disableSamTargeting` convar for balance testing
40 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
40 Days Ago
player-controlled drones targetable by SAMs
40 Days Ago
missing change
40 Days Ago
moved drop input response so it's reliable
40 Days Ago
merge from drone_storage_slot
40 Days Ago
don't let market drones brick the server with bad entityref access
40 Days Ago
merge from main
40 Days Ago
merge from drone_storage_slot - first pass for early testing
40 Days Ago
ignore collisions between dropped item and drone
40 Days Ago
merge from main