userGriglercancel

1,574 Commits over 760 Days - 0.09cph!

2 Months Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
2 Months Ago
code support for tertiary charm prefab setup
2 Months Ago
set attachment anchor on C4 HeldEntity prefab
2 Months Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
2 Months Ago
merge from main
2 Months Ago
merge from dont_bake_on_load
2 Months Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
2 Months Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
3 Months Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from playerboat_testfix
3 Months Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
3 Months Ago
merge from fields_mismatch_cleanup
3 Months Ago
missing nonserialized attribute
3 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
3 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
3 Months Ago
better property mismatch logging
3 Months Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
3 Months Ago
set useFlatBackCharm on viewmodels that need it
3 Months Ago
setup flatback variants for some other larger charms
3 Months Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
3 Months Ago
merge from main
3 Months Ago
post-merge compile fix
3 Months Ago
merge from main
3 Months Ago
merge from dragbyangle_rebalance2
3 Months Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
3 Months Ago
setup AK to use flatback charms, setup backpack with flatback variant
3 Months Ago
custom editor for attachments to help joint config
3 Months Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
3 Months Ago
merge from playerboat_droppeditem_parent_fix
3 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
3 Months Ago
merge from dragbyangle_rebalance
3 Months Ago
merge from main
3 Months Ago
merge from playerboat_player_transfer_fix
3 Months Ago
replicated previous fix in jobs version of code
3 Months Ago
merge from playerboat_player_transfer_fix
3 Months Ago
compile fix - missing debug ifdef around test fixture
3 Months Ago
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
3 Months Ago
merge from automated_testing_ocean
3 Months Ago
more info in drag table test
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
3 Months Ago
moved ScopedOcean from TestFixture->RustTestFixture
3 Months Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
3 Months Ago
removed old test fixture api usage
3 Months Ago
merge from playerboat_tests
3 Months Ago
merge from main
3 Months Ago
replaced missed topology usage