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1,793 Commits over 822 Days - 0.09cph!

3 Months Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
3 Months Ago
RustIcon inspector and picker can render both old and new range of icons
3 Months Ago
better init state for baseplate
3 Months Ago
setup baseplate render (toggelable) inside sculpting gui
3 Months Ago
carve mode hotkeys
3 Months Ago
fixed serialization buffers not being initialized correctly in all cases
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
got ui2 sculpture admin panel working
3 Months Ago
disable hit-guide shadow casting
3 Months Ago
dev rock mat
3 Months Ago
fixed rock sculpture turning into ice on pickup
3 Months Ago
on-deploy default data fix
3 Months Ago
minimal rock sculpture prefab setup
3 Months Ago
buffer missuse fixes
3 Months Ago
axisFromEdge lookup instead of computing it from the stride
3 Months Ago
array length correction
3 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
3 Months Ago
merge from main
3 Months Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
3 Months Ago
cleanup
3 Months Ago
micro-optims for triangle processing jobs
3 Months Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
3 Months Ago
merge from main
3 Months Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
3 Months Ago
merge from main
3 Months Ago
merge from bc_better_scaling
3 Months Ago
frontier hazmat warning spam fix
3 Months Ago
fixed frontier hazmat skin constraint setup on right side
3 Months Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
3 Months Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
3 Months Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
3 Months Ago
assign proper scaling root to spawned charms in skin viewer
3 Months Ago
merge from main
3 Months Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
3 Months Ago
small transform access usage change
3 Months Ago
disabled editor-only sync on all bc materials
3 Months Ago
merge from rhib_cargo_fixes
3 Months Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
3 Months Ago
wake rhib buoyancy on release
3 Months Ago
fixed skin constraint setup on frontier hazmat
3 Months Ago
merge from bc_simspace_jank_fix
3 Months Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta