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1,179 Commits over 518 Days - 0.09cph!

29 Days Ago
merge from deep_sea
32 Days Ago
undid change in file I don't remember touching (harmless)
32 Days Ago
merge from small_engine_reverse
32 Days Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
32 Days Ago
merge from small_engine_reverse
32 Days Ago
invert rudder control when reversing so it doesn't cancel out
32 Days Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
32 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
32 Days Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
33 Days Ago
merge from boat_engine_fuel
33 Days Ago
fixed merge change
33 Days Ago
merge from boat_building
33 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
33 Days Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
33 Days Ago
increase accel again
33 Days Ago
increased max acceleration
33 Days Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
33 Days Ago
better control over max acceleration of the playerboats, needs tuning still
33 Days Ago
Match max PlayerBoat velocity with tugboat
33 Days Ago
compile fixes
33 Days Ago
compositing for SlopeData
33 Days Ago
re-baked tropical1 and tropical2 to include slopedata
33 Days Ago
DrawInspectorTextureAttribute folds with the field name
33 Days Ago
initial coarse height baking
33 Days Ago
merge from deep_sea
34 Days Ago
added fuel storage/consumption to boat engine
34 Days Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
34 Days Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
34 Days Ago
dummy logic for fuel consumption in force application
34 Days Ago
increased engine thrust, as strong as 2.5 sails
34 Days Ago
handle steering adjustment with COM centerline properly
34 Days Ago
initial engine forces - steering derived force direction - separate convar for position influence, much weaker than sails
34 Days Ago
Added DrawInspectorTexture attribute to draw Texture2D properties and fields in inspectors
34 Days Ago
initial Terrain_WaterHeight separation and dummy data for both
34 Days Ago
Initial split of Terrain_CoarseHeight for deepsea, just blank texture for now
35 Days Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
35 Days Ago
tropical2 s2p
35 Days Ago
baked tropical2 shorevectors
35 Days Ago
handle inactive terrain in bakes
35 Days Ago
deep sea shorevector map initializes as ocean
35 Days Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
35 Days Ago
merge from deep_sea
35 Days Ago
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35 Days Ago
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35 Days Ago
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35 Days Ago
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39 Days Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
39 Days Ago
deleted old saved shorevector texture
39 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
39 Days Ago
rebaked shorevectors