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688 Commits over 273 Days - 0.11cph!

39 Days Ago
moved handcar under trains folder
39 Days Ago
reverting scene changes from merge that look unintentional
39 Days Ago
merge from handcar
41 Days Ago
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41 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
41 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
43 Days Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
43 Days Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
44 Days Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
44 Days Ago
merge from catapult_ragdoll_fix
44 Days Ago
disabling collision between ragdoll and its initiator
44 Days Ago
fixed catapult admin reload with player ammo
44 Days Ago
merge from ragdoll_dismount_improvements
44 Days Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
44 Days Ago
merge from ragdoll_fixes
44 Days Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
44 Days Ago
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45 Days Ago
merge from catapult_ragdoll_visibility_fix
45 Days Ago
forcing culling visibility of player with ragdolling
45 Days Ago
merge from horse_double_ragdoll_fix
45 Days Ago
resetting airtime and grounded state when horse exits ragdoll
45 Days Ago
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45 Days Ago
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46 Days Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
49 Days Ago
added ddraw.clear command
49 Days Ago
merge compile fix primitive->aux2
49 Days Ago
compile fix
49 Days Ago
merge primitive->aux2
49 Days Ago
improved animal ragdoll position syncing, not jerky anymore
49 Days Ago
merge primitive->aux2
49 Days Ago
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50 Days Ago
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50 Days Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
50 Days Ago
▍▆▊▄▌▇ ▋▌▌▊▆▆█▄ ▊▌▉▇▇ ▊▊▋ ▆▇▋█▄▌ ▋▌▌ ▄█▊ ▍▉▊▅▋▉▊▄▋▄/▆▊▋▅▋▉█▊ ▉▄▌▅ ▍▆▇█▆ ▍▅▄▋ ▆▌▋▅▄▆▇▉ (▌▄▊▍▅ ▄▅ ▊▌▄ ▅▇▆█▇▋▋▉▇) - ▌▆▇▋▌ ▊▇▍▋▍▄▋▇▄▅▋▄▆▆▋▆ ▅▋▇▍ (▄▊▉▋▉▄█▉ ▍▉▆▉▇ ▋▇▌ ▄▇▋▌▆▌▇ ▅▋ ▆▉▉▋▄ ▊▉▄▋▌▄) ▌▆▅ ▍▊▅█▉ ▌▆▋█ ▌▍ ▅▌▄█▊ ▆▇█▄▆▉▌ ▋▌▍▋█▉▍▇ ▄▌▅ ▋▅▅█▌▆█ ▉▄▊ ▋▍▌█▉▅▊▋ ▇▅▍█ ▋▇▉▊▄▋▆ █▉▍▆ ▊▆ ▆▉▋█▅▉▊█▆ ▄▌▄▇▍▇▇ ▉▊▊ ▆▇█▋▌▆▅ ▋▇▉ ▄▌▊▆▅▆▊▌▆, ▅▊▆▍▉ ▇▊▉▋▋▌▅▍ ▆▊▇ ▍▌▋▍▆ ▄▌▇▌▅▅ ▆▌▅▋▊▉▇█▄ ▍█▌▇ ▅▊ █▍▉█▄▊▄▌ ▆▇▌▌▄▅▌▍ ▄█▆█▋ ▉▄▅▉▊ ▋ ▉▇█▄ █▋▉▊▌▌ █▄█▆▍▍
51 Days Ago
horse ragdoll passes collision events back to be handled properly as fall damage
51 Days Ago
detatch tow when horse swims
52 Days Ago
renamed unclear player ragdoll param force->velocityOverride
52 Days Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
52 Days Ago
merge primitive->aux2
52 Days Ago
fixed horse ragdoll not updating horse pos/rot in builds
52 Days Ago
reset saddle eye easing values when mount state changes
52 Days Ago
added printbinds command to print all your binds to the console
53 Days Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
53 Days Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
53 Days Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
53 Days Ago
moved towing joint break limits to a convar for experimentation
55 Days Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
56 Days Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
56 Days Ago
horse ragdoll tweaks
56 Days Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose