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1,442 Commits over 638 Days - 0.09cph!

1 Year Ago
separated client/server compile fix for DPV
1 Year Ago
merge DPV fixes
1 Year Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
1 Year Ago
DPV uses correct WaterLevel test for getting player WaterFactor
1 Year Ago
merge from line_functions
1 Year Ago
corrected closest points function
1 Year Ago
merge from main
1 Year Ago
aggressive distance culling for cloth on cny_spear
1 Year Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
1 Year Ago
post-merge waterinfo query fix
1 Year Ago
merge DPV->world_update_2
1 Year Ago
Undo meta guid changes on wallpaper textures from previous merges
1 Year Ago
merge FrontierHazmat->world_update_2
1 Year Ago
merge main->FrontierHazmat
1 Year Ago
merge main->dpv
1 Year Ago
merge from FrontierHazmat/BurstCloth
1 Year Ago
3D Line-Line distance and closest point(s) utils
1 Year Ago
corrected skin constraint update maths - added skin constraint gizmos
1 Year Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
1 Year Ago
merge stability changes
1 Year Ago
reduced max placement distance on DPV - ran socket rename
1 Year Ago
added skin constraints to left him as well
1 Year Ago
burstcloth - made skin constraint editing less messy
1 Year Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
1 Year Ago
merge from FrontierHazmat/burst_cloth
1 Year Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
1 Year Ago
made burstcloth large collision response pruning optional
1 Year Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
1 Year Ago
added field to burstcloth to control how the collision rays are projected towards the origin
1 Year Ago
split DPV into client/server/shared files
1 Year Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
1 Year Ago
hooked up speedometer and fuel ticks
1 Year Ago
code gen
1 Year Ago
merge from main
1 Year Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
1 Year Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
1 Year Ago
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1 Year Ago
switching to automatic box pruning
1 Year Ago
proper limits on hitch joint
1 Year Ago
merge from main
1 Year Ago
Merge from jobify_ocean_sim
1 Year Ago
overly simplified basis for hitchable entities
1 Year Ago
burst cloth constraints tell you if you mess up the min/max constraint order
1 Year Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
1 Year Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
1 Year Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
1 Year Ago
re-use already calculated shore distance and terrain height values in water heigh calc
1 Year Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
1 Year Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
1 Year Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end