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1,355 Commits over 610 Days - 0.09cph!

1 Year Ago
merge from main
1 Year Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
1 Year Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
1 Year Ago
only inherit mount velocity on ragdoll
1 Year Ago
re-enabling animation speeds for DPV
1 Year Ago
merge from main
1 Year Ago
adjusted serverside player colliders while ragdolling
1 Year Ago
added sit_dpv mountpose
1 Year Ago
added some more convar helper functions for ragdoll testing
1 Year Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
1 Year Ago
merge from main
1 Year Ago
merge from ragdoll_as_mountable
1 Year Ago
reworked ragdolling as a mountable
1 Year Ago
moved ragdoll convar to server
1 Year Ago
initial setup of serverside ragdolling with moderate bike collision damage
1 Year Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
1 Year Ago
merge from BurstClothFixes
1 Year Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
1 Year Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
1 Year Ago
merge from BurstClothTestBed
1 Year Ago
undoing some unintentional changes from merges
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
missing change on spring
1 Year Ago
added default materials for chain/spring/cloth
1 Year Ago
merge from main
1 Year Ago
got rid of noisy rotation constraint gizmo
1 Year Ago
adjust origin of clothsim on diver ak VM
1 Year Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
1 Year Ago
mrege from main
1 Year Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
1 Year Ago
configured ghostsheet with default length constraints
1 Year Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
1 Year Ago
updated test cloth mat
1 Year Ago
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1 Year Ago
cape cloth prefab setup
1 Year Ago
merge from main
1 Year Ago
updated test scene
1 Year Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
1 Year Ago
pickaxe chain controller LODing
1 Year Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
1 Year Ago
corrected LODing on cloth controllers for ghostsheet
1 Year Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
1 Year Ago
some chain material setups
1 Year Ago
fixed wrong rotation constraint axis being used for one of the limits
1 Year Ago
basic gizmos on constraints
1 Year Ago
fixed length modifier and gravity on capes
1 Year Ago
cape cloth material
1 Year Ago
ghostsheet setup, split bone controllers for better collision control
1 Year Ago
improved edit-time gizmos so you can see colliders and constraint setups