userGriglercancel

1,865 Commits over 852 Days - 0.09cph!

2 Years Ago
merge from main
2 Years Ago
missing Intersects2D function
2 Years Ago
merge from main
2 Years Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
2 Years Ago
fixed mistake in SquareDistance
2 Years Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
2 Years Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
2 Years Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
2 Years Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
2 Years Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
2 Years Ago
only inherit mount velocity on ragdoll
2 Years Ago
re-enabling animation speeds for DPV
2 Years Ago
merge from main
2 Years Ago
adjusted serverside player colliders while ragdolling
2 Years Ago
added sit_dpv mountpose
2 Years Ago
added some more convar helper functions for ragdoll testing
2 Years Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
2 Years Ago
merge from main
2 Years Ago
merge from ragdoll_as_mountable
2 Years Ago
reworked ragdolling as a mountable
2 Years Ago
moved ragdoll convar to server
2 Years Ago
initial setup of serverside ragdolling with moderate bike collision damage
2 Years Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
2 Years Ago
merge from BurstClothFixes
2 Years Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
2 Years Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
2 Years Ago
merge from BurstClothTestBed
2 Years Ago
undoing some unintentional changes from merges
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
missing change on spring
2 Years Ago
added default materials for chain/spring/cloth
2 Years Ago
merge from main
2 Years Ago
got rid of noisy rotation constraint gizmo
2 Years Ago
adjust origin of clothsim on diver ak VM
2 Years Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
2 Years Ago
mrege from main
2 Years Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
2 Years Ago
configured ghostsheet with default length constraints
2 Years Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
2 Years Ago
updated test cloth mat
2 Years Ago
▊ ▆▅▇▇▍▋▇ ▋▆▋▌▍▍▊▅▍▉▊ ▊▄▌▋▆█▍ █▋ ▅▆ ▌▅▍ ▌ ▄▋▅▆▅▊▅▆▇█ ▌▍ █▅▆██▋▍ ▌▍▋▉▌▌██▄▅ ▉█▊▌▅▌▌ ▄▊▇ ▄█ ▌█▇▇██ ▇▉▊▋▅▅▅ ▍▆▆▇▇▋ ▅▅▄▌ ▄▆▄ ▇▆██▋▇▍▇▅▆▅ ██▍ ▅▉▉▋▇ █▋ ▆▉▉ ▊▇▊▌▇▋▊ ▇▅▇▄▄▄▅ ▍▋▆▋▋ ▄▅▌▍▋▄▊ ▉▄▋▌▇▅▊
2 Years Ago
cape cloth prefab setup
2 Years Ago
merge from main
2 Years Ago
updated test scene
2 Years Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
2 Years Ago
pickaxe chain controller LODing