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1,310 Commits over 548 Days - 0.10cph!

11 Months Ago
merge from catapult_ragdoll_fix
11 Months Ago
disabling collision between ragdoll and its initiator
11 Months Ago
fixed catapult admin reload with player ammo
11 Months Ago
merge from ragdoll_dismount_improvements
11 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
11 Months Ago
merge from ragdoll_fixes
11 Months Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
11 Months Ago
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11 Months Ago
merge from catapult_ragdoll_visibility_fix
11 Months Ago
forcing culling visibility of player with ragdolling
11 Months Ago
merge from horse_double_ragdoll_fix
11 Months Ago
resetting airtime and grounded state when horse exits ragdoll
11 Months Ago
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11 Months Ago
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11 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
11 Months Ago
added ddraw.clear command
11 Months Ago
compile fix
11 Months Ago
improved animal ragdoll position syncing, not jerky anymore
11 Months Ago
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11 Months Ago
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11 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
11 Months Ago
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11 Months Ago
horse ragdoll passes collision events back to be handled properly as fall damage
11 Months Ago
detatch tow when horse swims
11 Months Ago
renamed unclear player ragdoll param force->velocityOverride
11 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
11 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
11 Months Ago
reset saddle eye easing values when mount state changes
11 Months Ago
added printbinds command to print all your binds to the console
11 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
11 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
11 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
11 Months Ago
moved towing joint break limits to a convar for experimentation
11 Months Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
11 Months Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
11 Months Ago
horse ragdoll tweaks
11 Months Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
11 Months Ago
don't let ragdoll test convar try and ragdoll a client entity
11 Months Ago
stop trying to kill ragdoll twice
11 Months Ago
don't show health info on temp horse ragdoll
11 Months Ago
made it easier for the player temp ragdolls to stop
11 Months Ago
wallpaper gallery metas
11 Months Ago
client doesn't assume player ragdoll is always lethal
11 Months Ago
don't let player mount a ragdolled horse
11 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
11 Months Ago
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11 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
11 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
11 Months Ago
merge from garage_door_wire_fix
11 Months Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle