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1,150 Commits over 487 Days - 0.10cph!

11 Months Ago
merge from main
11 Months Ago
running simplification on editor-generated default block - re-generated block
11 Months Ago
adjusted deploy volume obb on ice sculpture
11 Months Ago
re-baked default ice block
11 Months Ago
better editor support for marching cubes
11 Months Ago
increased sculpture grid resolution
11 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
11 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
11 Months Ago
assigning new ice material to block
11 Months Ago
manifest + code gen
11 Months Ago
removed old dev dpvold prefab (unused)
11 Months Ago
fixed nre on client loading of sculpture
11 Months Ago
updated entity bounds
11 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
11 Months Ago
actual client compile fix
11 Months Ago
client compile fix
11 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
11 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
11 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
11 Months Ago
increased size of sculpture to roughly 1m cube
12 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
12 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
12 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
12 Months Ago
cherrypick aux2 fixes
12 Months Ago
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12 Months Ago
cherrypicking aux2 ice_sculpture fixes
12 Months Ago
added sculptor test inventory
12 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
12 Months Ago
handling ground destruction properly
12 Months Ago
restricting placement to constructions
12 Months Ago
updated crafting ingredients
12 Months Ago
fix realmed remove on sculpture
12 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
12 Months Ago
removed sign/pumpkin panel from sculpture item
12 Months Ago
updated guide mesh
12 Months Ago
added guide mesh for ice sculpture and a tool to generate one
12 Months Ago
merge from main
12 Months Ago
properly disposing native structures in-editor when stopping play in editor
12 Months Ago
merge from native_mesh_simplification
12 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
12 Months Ago
not trying to simplify the mesh to 10% anymore
12 Months Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
12 Months Ago
fixed compile errors
12 Months Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard
12 Months Ago
re-added early exit on flipped check loop
12 Months Ago
minor cleanup and crunching meshes down for 20% reduction
12 Months Ago
reduce vertex lookups in simplification
12 Months Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
12 Months Ago
more cleanup, profiling, and some micro optim
12 Months Ago
cherry pick carve radius change