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811 Commits over 395 Days - 0.09cph!

12 Months Ago
fixed mistake in SquareDistance
12 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
12 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
12 Months Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
12 Months Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
12 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
12 Months Ago
only inherit mount velocity on ragdoll
12 Months Ago
re-enabling animation speeds for DPV
12 Months Ago
merge from main
12 Months Ago
adjusted serverside player colliders while ragdolling
12 Months Ago
added sit_dpv mountpose
12 Months Ago
added some more convar helper functions for ragdoll testing
12 Months Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
12 Months Ago
merge from main
12 Months Ago
merge from ragdoll_as_mountable
12 Months Ago
reworked ragdolling as a mountable
12 Months Ago
moved ragdoll convar to server
12 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
1 Year Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
1 Year Ago
merge from BurstClothFixes
1 Year Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
1 Year Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
1 Year Ago
merge from BurstClothTestBed
1 Year Ago
undoing some unintentional changes from merges
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
missing change on spring
1 Year Ago
added default materials for chain/spring/cloth
1 Year Ago
merge from main
1 Year Ago
got rid of noisy rotation constraint gizmo
1 Year Ago
adjust origin of clothsim on diver ak VM
1 Year Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
1 Year Ago
mrege from main
1 Year Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
1 Year Ago
configured ghostsheet with default length constraints
1 Year Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
1 Year Ago
updated test cloth mat
1 Year Ago
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1 Year Ago
cape cloth prefab setup
1 Year Ago
merge from main
1 Year Ago
updated test scene
1 Year Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
1 Year Ago
pickaxe chain controller LODing
1 Year Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
1 Year Ago
corrected LODing on cloth controllers for ghostsheet
1 Year Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
1 Year Ago
some chain material setups