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508 Commits over 183 Days - 0.12cph!

4 Months Ago
Cherrypick cs102783 build fix
4 Months Ago
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4 Months Ago
Merge from broadphase_testing
4 Months Ago
switching to automatic box pruning
4 Months Ago
proper limits on hitch joint
4 Months Ago
merge from main
4 Months Ago
Merge from jobify_ocean_sim
4 Months Ago
overly simplified basis for hitchable entities
4 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
4 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
4 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
4 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
4 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
4 Months Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
4 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
4 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
4 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
4 Months Ago
Merge from Entity_Query_Improvements
4 Months Ago
server compile fix
4 Months Ago
merge from hackweek_better_mountable_editor
4 Months Ago
player model preview handling mountpoint rotation
4 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
4 Months Ago
removed dead code
4 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
4 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
5 Months Ago
merge from main
5 Months Ago
collision damage - disabled for now - also moved test data output to editor define
5 Months Ago
adjusted surface params - static surface a bit liftier for quicker take-off - control surfaces less twitchy
5 Months Ago
yoke visualising input properly because I can't tell if the model is bad or if I'm bad at flying
5 Months Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
5 Months Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
5 Months Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
5 Months Ago
Fixed offset in vehicle mountable gizmos
5 Months Ago
Merge from main
5 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
5 Months Ago
cherrypick cs102120
5 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
5 Months Ago
fixed mount command
5 Months Ago
Initial prefab setup
5 Months Ago
Merge from ScrapPlane
5 Months Ago
fixed dangling profiler sample that would stack with following sample regions
5 Months Ago
small off by one error
5 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
5 Months Ago
merge from main
5 Months Ago
missing Intersects2D function
5 Months Ago
merge from main
5 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
5 Months Ago
fixed mistake in SquareDistance
5 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
5 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation