1,533 Commits over 760 Days - 0.08cph!
merge from ice_sculptures2, kept source to override previous merge from older changeset
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
cleaned up leak in TriggerParent.IsClipping
merge from wall_parenting_triggers
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs
- didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
don't let you push a PlayerBoat if you're parented to it
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
put PlayerEnterDeepSea client rpc call back in with correct name
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
fixed setcolormenu not showing properly
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
fixed OBB rotation being in the wrong space
fixed undo buffer storing in the wrong order when clearing
fixed server leaking marching cubes data
undo/redo working, also fixed some tooltips
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
ripping out on-mesh hit guide MPB stuff
server runs marching cubes and generates collider
fixed save not working in sculpting
Fully removed PointGrid3D and associated jobs
removing more unused prefab setup
got the admin panel working for sculptures again
removed a bunch of disabled stuff from the dialogue prefab
removed some leftover signui stuff, float values used for sizing as it now supports that
breaking BaseSculpture down into multiple files, getting unmanageable
merge from pointgrid_to_sdf
basic client->server sculpture update, removed serverside carving
bake GUI physics on a job thread without blocking
basically functional SDF in-GUI sculpting
turning tesselation all the way down on the ice block, not needed as badly with the new method